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[v2,17/24] x86/cpu: Make sure play_dead() doesn't return

Message ID 11e6ac1cf10f92967882926e3ac16287b50642f2.1676358308.git.jpoimboe@kernel.org (mailing list archive)
State Handled Elsewhere
Headers show
Series cpu,sched: Mark arch_cpu_idle_dead() __noreturn | expand

Commit Message

Josh Poimboeuf Feb. 14, 2023, 7:05 a.m. UTC
After commit 076cbf5d2163 ("x86/xen: don't let xen_pv_play_dead()
return"), play_dead() never returns.  Make that more explicit with a
BUG().

BUG() is preferable to unreachable() because BUG() is a more explicit
failure mode and avoids undefined behavior like falling off the edge of
the function into whatever code happens to be next.

Signed-off-by: Josh Poimboeuf <jpoimboe@kernel.org>
---
 arch/x86/include/asm/smp.h | 1 +
 1 file changed, 1 insertion(+)

Comments

Philippe Mathieu-Daudé Feb. 14, 2023, 8:05 a.m. UTC | #1
On 14/2/23 08:05, Josh Poimboeuf wrote:
> After commit 076cbf5d2163 ("x86/xen: don't let xen_pv_play_dead()
> return"), play_dead() never returns.  Make that more explicit with a
> BUG().
> 
> BUG() is preferable to unreachable() because BUG() is a more explicit
> failure mode and avoids undefined behavior like falling off the edge of
> the function into whatever code happens to be next.
> 
> Signed-off-by: Josh Poimboeuf <jpoimboe@kernel.org>
> ---
>   arch/x86/include/asm/smp.h | 1 +
>   1 file changed, 1 insertion(+)
> 
> diff --git a/arch/x86/include/asm/smp.h b/arch/x86/include/asm/smp.h
> index b4dbb20dab1a..8f628e08b25a 100644
> --- a/arch/x86/include/asm/smp.h
> +++ b/arch/x86/include/asm/smp.h
> @@ -96,6 +96,7 @@ static inline void __cpu_die(unsigned int cpu)
>   static inline void play_dead(void)
>   {
>   	smp_ops.play_dead();
> +	BUG();
>   }

Similarly, smp_ops::play_dead() should be decorated noreturn first.
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Patch

diff --git a/arch/x86/include/asm/smp.h b/arch/x86/include/asm/smp.h
index b4dbb20dab1a..8f628e08b25a 100644
--- a/arch/x86/include/asm/smp.h
+++ b/arch/x86/include/asm/smp.h
@@ -96,6 +96,7 @@  static inline void __cpu_die(unsigned int cpu)
 static inline void play_dead(void)
 {
 	smp_ops.play_dead();
+	BUG();
 }
 
 static inline void smp_send_reschedule(int cpu)