diff mbox series

[PULL,04/19] ui/sdl2: fix surface_gl_update_texture: Assertion 'gls' failed

Message ID 20230528132016.3218152-5-marcandre.lureau@redhat.com
State New
Headers show
Series [PULL,01/19] ui/gtk: fix passing y0_top parameter to scanout | expand

Commit Message

Marc-André Lureau May 28, 2023, 1:20 p.m. UTC
From: Marc-André Lureau <marcandre.lureau@redhat.com>

Before sdl2_gl_update() is called, sdl2_gl_switch() may decide to
destroy the console window and its associated shaders.

Resolves: https://gitlab.com/qemu-project/qemu/-/issues/1644
Fixes: c84ab0a500a8 ("ui/console: optionally update after gfx switch")

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Tested-by: Bin Meng <bin.meng@windriver.com>
Message-Id: <20230511074217.4171842-1-marcandre.lureau@redhat.com>
---
 ui/sdl2-gl.c | 4 ++++
 1 file changed, 4 insertions(+)
diff mbox series

Patch

diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
index 39cab8cde7..bbfa70eac3 100644
--- a/ui/sdl2-gl.c
+++ b/ui/sdl2-gl.c
@@ -67,6 +67,10 @@  void sdl2_gl_update(DisplayChangeListener *dcl,
 
     assert(scon->opengl);
 
+    if (!scon->real_window) {
+        return;
+    }
+
     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
     surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h);
     scon->updates++;