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[v2,09/11] ui/gtk: don't pass on win keys without keyboard grab

Message ID 20200516072014.7766-9-vr_qemu@t-online.de
State New
Headers show
Series Patches for ui/gtk and ui/sdl | expand

Commit Message

Volker RĂ¼melin May 16, 2020, 7:20 a.m. UTC
Without keyboard grab Windows currently handles the two win keys
and the key events are also sent to the guest. This is undesir-
able. Only one program should handle key events. This patch ap-
plies commit c68f74b02e "win32: do not handle win keys when the
keyboard is not grabbed" from project spice-gtk to ui/gtk.c to
fix this problem.

Signed-off-by: Volker RĂ¼melin <vr_qemu@t-online.de>
 ui/gtk.c | 9 ++++++++-
 1 file changed, 8 insertions(+), 1 deletion(-)
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diff --git a/ui/gtk.c b/ui/gtk.c
index 354dd90e18..1d51e14bb5 100644
--- a/ui/gtk.c
+++ b/ui/gtk.c
@@ -1095,10 +1095,17 @@  static gboolean gd_key_event(GtkWidget *widget, GdkEventKey *key, void *opaque)
     VirtualConsole *vc = opaque;
     int qcode;
-#ifdef WIN32
+#ifdef G_OS_WIN32
     /* on windows, we ought to ignore the reserved key event? */
     if (key->hardware_keycode == 0xff)
         return false;
+    if (!vc->s->kbd_owner) {
+        if (key->hardware_keycode == VK_LWIN ||
+            key->hardware_keycode == VK_RWIN) {
+            return FALSE;
+        }
+    }
     if (key->keyval == GDK_KEY_Pause