@@ -33,7 +33,9 @@ void qemu_input_handler_bind(QemuInputHandlerState *s,
const char *device_id, int head,
Error **errp);
void qemu_input_event_send(QemuConsole *src, InputEvent *evt);
+void qemu_input_event_send_impl(QemuConsole *src, InputEvent *evt);
void qemu_input_event_sync(void);
+void qemu_input_event_sync_impl(void);
InputEvent *qemu_input_event_new_key(KeyValue *key, bool down);
void qemu_input_event_send_key(QemuConsole *src, KeyValue *key, bool down);
@@ -2,3 +2,4 @@ obj-y += replay.o
obj-y += replay-internal.o
obj-y += replay-events.o
obj-y += replay-time.o
+obj-y += replay-input.o
@@ -13,6 +13,7 @@
#include "replay.h"
#include "replay-internal.h"
#include "block/thread-pool.h"
+#include "ui/input.h"
typedef struct Event {
ReplayAsyncEventKind event_kind;
@@ -43,6 +44,16 @@ static void replay_run_event(Event *event)
case REPLAY_ASYNC_EVENT_THREAD:
thread_pool_work((ThreadPool *)event->opaque, event->opaque2);
break;
+ case REPLAY_ASYNC_EVENT_INPUT:
+ qemu_input_event_send_impl(NULL, (InputEvent *)event->opaque);
+ /* Using local variables, when replaying. Do not free them. */
+ if (replay_mode == REPLAY_MODE_RECORD) {
+ qapi_free_InputEvent((InputEvent *)event->opaque);
+ }
+ break;
+ case REPLAY_ASYNC_EVENT_INPUT_SYNC:
+ qemu_input_event_sync_impl();
+ break;
default:
fprintf(stderr, "Replay: invalid async event ID (%d) in the queue\n",
event->event_kind);
@@ -139,6 +150,16 @@ void replay_add_thread_event(void *opaque, void *opaque2, uint64_t id)
replay_add_event_internal(REPLAY_ASYNC_EVENT_THREAD, opaque, opaque2, id);
}
+void replay_add_input_event(struct InputEvent *event)
+{
+ replay_add_event_internal(REPLAY_ASYNC_EVENT_INPUT, event, NULL, 0);
+}
+
+void replay_add_input_sync_event(void)
+{
+ replay_add_event_internal(REPLAY_ASYNC_EVENT_INPUT_SYNC, NULL, NULL, 0);
+}
+
/* Called with replay mutex locked */
void replay_save_events(int opt)
{
@@ -157,6 +178,9 @@ void replay_save_events(int opt)
case REPLAY_ASYNC_EVENT_THREAD:
replay_put_qword(event->id);
break;
+ case REPLAY_ASYNC_EVENT_INPUT:
+ replay_save_input_event(event->opaque);
+ break;
}
}
@@ -187,6 +211,7 @@ void replay_read_events(int opt)
break;
}
/* Execute some events without searching them in the queue */
+ Event e;
switch (read_event_kind) {
case REPLAY_ASYNC_EVENT_BH:
case REPLAY_ASYNC_EVENT_THREAD:
@@ -194,6 +219,36 @@ void replay_read_events(int opt)
read_id = replay_get_qword();
}
break;
+ case REPLAY_ASYNC_EVENT_INPUT:
+ e.event_kind = read_event_kind;
+ e.opaque = replay_read_input_event();
+
+ replay_has_unread_data = 0;
+ read_event_kind = -1;
+ read_opt = -1;
+
+ replay_mutex_unlock();
+ replay_run_event(&e);
+ replay_mutex_lock();
+
+ replay_fetch_data_kind();
+ /* continue with the next event */
+ continue;
+ case REPLAY_ASYNC_EVENT_INPUT_SYNC:
+ e.event_kind = read_event_kind;
+ e.opaque = 0;
+
+ replay_has_unread_data = 0;
+ read_event_kind = -1;
+ read_opt = -1;
+
+ replay_mutex_unlock();
+ replay_run_event(&e);
+ replay_mutex_lock();
+
+ replay_fetch_data_kind();
+ /* continue with the next event */
+ continue;
default:
fprintf(stderr, "Unknown ID %d of replay event\n", read_event_kind);
exit(1);
new file mode 100755
@@ -0,0 +1,130 @@
+/*
+ * replay-input.c
+ *
+ * Copyright (c) 2010-2015 Institute for System Programming
+ * of the Russian Academy of Sciences.
+ *
+ * This work is licensed under the terms of the GNU GPL, version 2 or later.
+ * See the COPYING file in the top-level directory.
+ *
+ */
+
+#include "qemu-common.h"
+#include "replay.h"
+#include "replay-internal.h"
+#include "ui/input.h"
+
+void replay_save_input_event(InputEvent *evt)
+{
+ replay_put_dword(evt->kind);
+
+ switch (evt->kind) {
+ case INPUT_EVENT_KIND_KEY:
+ replay_put_dword(evt->key->key->kind);
+
+ switch (evt->key->key->kind) {
+ case KEY_VALUE_KIND_NUMBER:
+ replay_put_qword(evt->key->key->number);
+ replay_put_byte(evt->key->down);
+ break;
+ case KEY_VALUE_KIND_QCODE:
+ replay_put_dword(evt->key->key->qcode);
+ replay_put_byte(evt->key->down);
+ break;
+ case KEY_VALUE_KIND_MAX:
+ /* keep gcc happy */
+ break;
+ }
+ break;
+ case INPUT_EVENT_KIND_BTN:
+ replay_put_dword(evt->btn->button);
+ replay_put_byte(evt->btn->down);
+ break;
+ case INPUT_EVENT_KIND_REL:
+ replay_put_dword(evt->rel->axis);
+ replay_put_qword(evt->rel->value);
+ break;
+ case INPUT_EVENT_KIND_ABS:
+ replay_put_dword(evt->abs->axis);
+ replay_put_qword(evt->abs->value);
+ break;
+ case INPUT_EVENT_KIND_MAX:
+ /* keep gcc happy */
+ break;
+ }
+}
+
+InputEvent *replay_read_input_event(void)
+{
+ static InputEvent evt;
+ static KeyValue keyValue;
+ static InputKeyEvent key;
+ key.key = &keyValue;
+ static InputBtnEvent btn;
+ static InputMoveEvent rel;
+ static InputMoveEvent abs;
+
+ evt.kind = replay_get_dword();
+ switch (evt.kind) {
+ case INPUT_EVENT_KIND_KEY:
+ evt.key = &key;
+ evt.key->key->kind = replay_get_dword();
+
+ switch (evt.key->key->kind) {
+ case KEY_VALUE_KIND_NUMBER:
+ evt.key->key->number = replay_get_qword();
+ evt.key->down = replay_get_byte();
+ break;
+ case KEY_VALUE_KIND_QCODE:
+ evt.key->key->qcode = (QKeyCode)replay_get_dword();
+ evt.key->down = replay_get_byte();
+ break;
+ case KEY_VALUE_KIND_MAX:
+ /* keep gcc happy */
+ break;
+ }
+ break;
+ case INPUT_EVENT_KIND_BTN:
+ evt.btn = &btn;
+ evt.btn->button = (InputButton)replay_get_dword();
+ evt.btn->down = replay_get_byte();
+ break;
+ case INPUT_EVENT_KIND_REL:
+ evt.rel = &rel;
+ evt.rel->axis = (InputAxis)replay_get_dword();
+ evt.rel->value = replay_get_qword();
+ break;
+ case INPUT_EVENT_KIND_ABS:
+ evt.abs = &abs;
+ evt.abs->axis = (InputAxis)replay_get_dword();
+ evt.abs->value = replay_get_qword();
+ break;
+ case INPUT_EVENT_KIND_MAX:
+ /* keep gcc happy */
+ break;
+ }
+
+ return &evt;
+}
+
+void replay_input_event(QemuConsole *src, InputEvent *evt)
+{
+ if (replay_mode == REPLAY_MODE_PLAY) {
+ /* Nothing */
+ } else if (replay_mode == REPLAY_MODE_RECORD) {
+ replay_add_input_event(evt);
+ } else {
+ qemu_input_event_send_impl(src, evt);
+ }
+}
+
+void replay_input_sync_event(void)
+{
+ if (replay_mode == REPLAY_MODE_PLAY) {
+ /* Nothing */
+ } else if (replay_mode == REPLAY_MODE_RECORD) {
+ replay_add_input_sync_event();
+ } else {
+ qemu_input_event_sync_impl();
+ }
+}
@@ -44,6 +44,8 @@ enum ReplayEvents {
enum ReplayAsyncEventKind {
REPLAY_ASYNC_EVENT_BH,
REPLAY_ASYNC_EVENT_THREAD,
+ REPLAY_ASYNC_EVENT_INPUT,
+ REPLAY_ASYNC_EVENT_INPUT_SYNC,
REPLAY_ASYNC_COUNT
};
@@ -133,4 +135,15 @@ void replay_read_events(int opt);
/*! Adds specified async event to the queue */
void replay_add_event(ReplayAsyncEventKind event_id, void *opaque);
+/* Input events */
+
+/*! Saves input event to the log */
+void replay_save_input_event(InputEvent *evt);
+/*! Reads input event from the log */
+InputEvent *replay_read_input_event(void);
+/*! Adds input event to the queue */
+void replay_add_input_event(struct InputEvent *event);
+/*! Adds input sync event to the queue */
+void replay_add_input_sync_event(void);
+
#endif
@@ -16,6 +16,7 @@
#include <stdint.h>
#include <time.h>
#include "qapi-types.h"
+#include "qemu/typedefs.h"
struct QemuOpts;
@@ -123,5 +124,9 @@ void replay_disable_events(void);
void replay_add_bh_event(void *bh, uint64_t id);
/*! Adds thread event to the queue */
void replay_add_thread_event(void *pool, void *req, uint64_t id);
+/*! Adds input event to the queue */
+void replay_input_event(QemuConsole *src, InputEvent *evt);
+/*! Adds input sync event to the queue */
+void replay_input_sync_event(void);
#endif
@@ -5,6 +5,7 @@
#include "trace.h"
#include "ui/input.h"
#include "ui/console.h"
+#include "replay/replay.h"
struct QemuInputHandlerState {
DeviceState *dev;
@@ -298,14 +299,10 @@ static void qemu_input_queue_sync(struct QemuInputEventQueueHead *queue)
QTAILQ_INSERT_TAIL(queue, item, node);
}
-void qemu_input_event_send(QemuConsole *src, InputEvent *evt)
+void qemu_input_event_send_impl(QemuConsole *src, InputEvent *evt)
{
QemuInputHandlerState *s;
- if (!runstate_is_running() && !runstate_check(RUN_STATE_SUSPENDED)) {
- return;
- }
-
qemu_input_event_trace(src, evt);
/* pre processing */
@@ -322,14 +319,19 @@ void qemu_input_event_send(QemuConsole *src, InputEvent *evt)
s->events++;
}
-void qemu_input_event_sync(void)
+void qemu_input_event_send(QemuConsole *src, InputEvent *evt)
{
- QemuInputHandlerState *s;
-
if (!runstate_is_running() && !runstate_check(RUN_STATE_SUSPENDED)) {
return;
}
+ replay_input_event(src, evt);
+}
+
+void qemu_input_event_sync_impl(void)
+{
+ QemuInputHandlerState *s;
+
trace_input_event_sync();
QTAILQ_FOREACH(s, &handlers, node) {
@@ -343,6 +345,15 @@ void qemu_input_event_sync(void)
}
}
+void qemu_input_event_sync(void)
+{
+ if (!runstate_is_running() && !runstate_check(RUN_STATE_SUSPENDED)) {
+ return;
+ }
+
+ replay_input_sync_event();
+}
+
InputEvent *qemu_input_event_new_key(KeyValue *key, bool down)
{
InputEvent *evt = g_new0(InputEvent, 1);
@@ -356,14 +367,23 @@ InputEvent *qemu_input_event_new_key(KeyValue *key, bool down)
void qemu_input_event_send_key(QemuConsole *src, KeyValue *key, bool down)
{
InputEvent *evt;
- evt = qemu_input_event_new_key(key, down);
- if (QTAILQ_EMPTY(&kbd_queue)) {
- qemu_input_event_send(src, evt);
- qemu_input_event_sync();
- qapi_free_InputEvent(evt);
- } else {
- qemu_input_queue_event(&kbd_queue, src, evt);
- qemu_input_queue_sync(&kbd_queue);
+ if (replay_mode != REPLAY_MODE_PLAY) {
+ evt = qemu_input_event_new_key(key, down);
+ if (QTAILQ_EMPTY(&kbd_queue)) {
+ qemu_input_event_send(src, evt);
+ qemu_input_event_sync();
+ if (replay_mode != REPLAY_MODE_RECORD) {
+ qapi_free_InputEvent(evt);
+ }
+ } else {
+ if (replay_mode != REPLAY_MODE_NONE) {
+ fprintf(stderr, "Input queue is not supported "
+ "in record/replay mode\n");
+ exit(1);
+ }
+ qemu_input_queue_event(&kbd_queue, src, evt);
+ qemu_input_queue_sync(&kbd_queue);
+ }
}
}
@@ -389,6 +409,10 @@ void qemu_input_event_send_key_delay(uint32_t delay_ms)
kbd_timer = timer_new_ms(QEMU_CLOCK_VIRTUAL, qemu_input_queue_process,
&kbd_queue);
}
+ if (replay_mode != REPLAY_MODE_NONE) {
+ fprintf(stderr, "Input queue is not supported in record/replay mode\n");
+ exit(1);
+ }
qemu_input_queue_delay(&kbd_queue, kbd_timer,
delay_ms ? delay_ms : kbd_default_delay_ms);
}
@@ -408,7 +432,9 @@ void qemu_input_queue_btn(QemuConsole *src, InputButton btn, bool down)
InputEvent *evt;
evt = qemu_input_event_new_btn(btn, down);
qemu_input_event_send(src, evt);
- qapi_free_InputEvent(evt);
+ if (replay_mode != REPLAY_MODE_RECORD) {
+ qapi_free_InputEvent(evt);
+ }
}
void qemu_input_update_buttons(QemuConsole *src, uint32_t *button_map,
@@ -461,7 +487,9 @@ void qemu_input_queue_rel(QemuConsole *src, InputAxis axis, int value)
InputEvent *evt;
evt = qemu_input_event_new_move(INPUT_EVENT_KIND_REL, axis, value);
qemu_input_event_send(src, evt);
- qapi_free_InputEvent(evt);
+ if (replay_mode != REPLAY_MODE_RECORD) {
+ qapi_free_InputEvent(evt);
+ }
}
void qemu_input_queue_abs(QemuConsole *src, InputAxis axis, int value, int size)
@@ -470,7 +498,9 @@ void qemu_input_queue_abs(QemuConsole *src, InputAxis axis, int value, int size)
int scaled = qemu_input_scale_axis(value, size, INPUT_EVENT_ABS_SIZE);
evt = qemu_input_event_new_move(INPUT_EVENT_KIND_ABS, axis, scaled);
qemu_input_event_send(src, evt);
- qapi_free_InputEvent(evt);
+ if (replay_mode != REPLAY_MODE_RECORD) {
+ qapi_free_InputEvent(evt);
+ }
}
void qemu_input_check_mode_change(void)
This records user input (keyboard and mouse events) in record mode and replays these input events in replay mode. Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> --- include/ui/input.h | 2 + replay/Makefile.objs | 1 replay/replay-events.c | 55 +++++++++++++++++++ replay/replay-input.c | 130 ++++++++++++++++++++++++++++++++++++++++++++++ replay/replay-internal.h | 13 +++++ replay/replay.h | 5 ++ ui/input.c | 68 +++++++++++++++++------- 7 files changed, 255 insertions(+), 19 deletions(-) create mode 100755 replay/replay-input.c