@@ -109,7 +109,7 @@ INLINE void
uint64_t a0, uint64_t a1, int_fast16_t count, uint64_t *z0Ptr, uint64_t *z1Ptr )
{
uint64_t z0, z1;
- int8 negCount = ( - count ) & 63;
+ int_fast8_t negCount = ( - count ) & 63;
if ( count == 0 ) {
z1 = a1;
@@ -146,7 +146,7 @@ INLINE void
uint64_t a0, uint64_t a1, int_fast16_t count, uint64_t *z0Ptr, uint64_t *z1Ptr )
{
uint64_t z0, z1;
- int8 negCount = ( - count ) & 63;
+ int_fast8_t negCount = ( - count ) & 63;
if ( count == 0 ) {
z1 = a1;
@@ -181,7 +181,7 @@ INLINE void
uint64_t a0, uint64_t a1, int_fast16_t count, uint64_t *z0Ptr, uint64_t *z1Ptr )
{
uint64_t z0, z1;
- int8 negCount = ( - count ) & 63;
+ int_fast8_t negCount = ( - count ) & 63;
if ( count == 0 ) {
z1 = a1;
@@ -239,7 +239,7 @@ INLINE void
)
{
uint64_t z0, z1, z2;
- int8 negCount = ( - count ) & 63;
+ int_fast8_t negCount = ( - count ) & 63;
if ( count == 0 ) {
z2 = a2;
@@ -316,7 +316,7 @@ INLINE void
)
{
uint64_t z0, z1, z2;
- int8 negCount;
+ int_fast8_t negCount;
z2 = a2<<count;
z1 = a1<<count;
@@ -373,7 +373,7 @@ INLINE void
)
{
uint64_t z0, z1, z2;
- int8 carry0, carry1;
+ int_fast8_t carry0, carry1;
z2 = a2 + b2;
carry1 = ( z2 < a2 );
@@ -429,7 +429,7 @@ INLINE void
)
{
uint64_t z0, z1, z2;
- int8 borrow0, borrow1;
+ int_fast8_t borrow0, borrow1;
z2 = a2 - b2;
borrow1 = ( a2 < b2 );
@@ -590,7 +590,7 @@ static uint32_t estimateSqrt32( int_fast16_t aExp, uint32_t a )
0x0A2D, 0x08AF, 0x075A, 0x0629, 0x051A, 0x0429, 0x0356, 0x029E,
0x0200, 0x0179, 0x0109, 0x00AF, 0x0068, 0x0034, 0x0012, 0x0002
};
- int8 index;
+ int_fast8_t index;
uint32_t z;
index = ( a>>27 ) & 15;
@@ -614,9 +614,9 @@ static uint32_t estimateSqrt32( int_fast16_t aExp, uint32_t a )
| `a'. If `a' is zero, 32 is returned.
*----------------------------------------------------------------------------*/
-static int8 countLeadingZeros32( uint32_t a )
+static int_fast8_t countLeadingZeros32( uint32_t a )
{
- static const int8 countLeadingZerosHigh[] = {
+ static const int_fast8_t countLeadingZerosHigh[] = {
8, 7, 6, 6, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
@@ -634,7 +634,7 @@ static int8 countLeadingZeros32( uint32_t a )
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
- int8 shiftCount;
+ int_fast8_t shiftCount;
shiftCount = 0;
if ( a < 0x10000 ) {
@@ -655,9 +655,9 @@ static int8 countLeadingZeros32( uint32_t a )
| `a'. If `a' is zero, 64 is returned.
*----------------------------------------------------------------------------*/
-static int8 countLeadingZeros64( uint64_t a )
+static int_fast8_t countLeadingZeros64( uint64_t a )
{
- int8 shiftCount;
+ int_fast8_t shiftCount;
shiftCount = 0;
if ( a < ( (uint64_t) 1 )<<32 ) {
@@ -42,7 +42,7 @@ these four paragraphs for those parts of this code that are retained.
| should be simply `float_exception_flags |= flags;'.
*----------------------------------------------------------------------------*/
-void float_raise( int8 flags STATUS_PARAM )
+void float_raise( int_fast8_t flags STATUS_PARAM )
{
STATUS(float_exception_flags) |= flags;
}
@@ -111,9 +111,9 @@ INLINE flag extractFloat16Sign(float16 a)
static int32 roundAndPackInt32( flag zSign, uint64_t absZ STATUS_PARAM)
{
- int8 roundingMode;
+ int_fast8_t roundingMode;
flag roundNearestEven;
- int8 roundIncrement, roundBits;
+ int_fast8_t roundIncrement, roundBits;
int32 z;
roundingMode = STATUS(float_rounding_mode);
@@ -161,7 +161,7 @@ static int32 roundAndPackInt32( flag zSign, uint64_t absZ STATUS_PARAM)
static int64 roundAndPackInt64( flag zSign, uint64_t absZ0, uint64_t absZ1 STATUS_PARAM)
{
- int8 roundingMode;
+ int_fast8_t roundingMode;
flag roundNearestEven, increment;
int64 z;
@@ -258,7 +258,7 @@ static float32 float32_squash_input_denormal(float32 a STATUS_PARAM)
static void
normalizeFloat32Subnormal( uint32_t aSig, int_fast16_t *zExpPtr, uint32_t *zSigPtr )
{
- int8 shiftCount;
+ int_fast8_t shiftCount;
shiftCount = countLeadingZeros32( aSig ) - 8;
*zSigPtr = aSig<<shiftCount;
@@ -309,9 +309,9 @@ INLINE float32 packFloat32( flag zSign, int_fast16_t zExp, uint32_t zSig )
static float32 roundAndPackFloat32( flag zSign, int_fast16_t zExp, uint32_t zSig STATUS_PARAM)
{
- int8 roundingMode;
+ int_fast8_t roundingMode;
flag roundNearestEven;
- int8 roundIncrement, roundBits;
+ int_fast8_t roundIncrement, roundBits;
flag isTiny;
roundingMode = STATUS(float_rounding_mode);
@@ -372,7 +372,7 @@ static float32 roundAndPackFloat32( flag zSign, int_fast16_t zExp, uint32_t zSig
static float32
normalizeRoundAndPackFloat32( flag zSign, int_fast16_t zExp, uint32_t zSig STATUS_PARAM)
{
- int8 shiftCount;
+ int_fast8_t shiftCount;
shiftCount = countLeadingZeros32( zSig ) - 1;
return roundAndPackFloat32( zSign, zExp - shiftCount, zSig<<shiftCount STATUS_VAR);
@@ -437,7 +437,7 @@ static float64 float64_squash_input_denormal(float64 a STATUS_PARAM)
static void
normalizeFloat64Subnormal( uint64_t aSig, int_fast16_t *zExpPtr, uint64_t *zSigPtr )
{
- int8 shiftCount;
+ int_fast8_t shiftCount;
shiftCount = countLeadingZeros64( aSig ) - 11;
*zSigPtr = aSig<<shiftCount;
@@ -488,7 +488,7 @@ INLINE float64 packFloat64( flag zSign, int_fast16_t zExp, uint64_t zSig )
static float64 roundAndPackFloat64( flag zSign, int_fast16_t zExp, uint64_t zSig STATUS_PARAM)
{
- int8 roundingMode;
+ int_fast8_t roundingMode;
flag roundNearestEven;
int_fast16_t roundIncrement, roundBits;
flag isTiny;
@@ -551,7 +551,7 @@ static float64 roundAndPackFloat64( flag zSign, int_fast16_t zExp, uint64_t zSig
static float64
normalizeRoundAndPackFloat64( flag zSign, int_fast16_t zExp, uint64_t zSig STATUS_PARAM)
{
- int8 shiftCount;
+ int_fast8_t shiftCount;
shiftCount = countLeadingZeros64( zSig ) - 1;
return roundAndPackFloat64( zSign, zExp - shiftCount, zSig<<shiftCount STATUS_VAR);
@@ -606,7 +606,7 @@ INLINE flag extractFloatx80Sign( floatx80 a )
static void
normalizeFloatx80Subnormal( uint64_t aSig, int32 *zExpPtr, uint64_t *zSigPtr )
{
- int8 shiftCount;
+ int_fast8_t shiftCount;
shiftCount = countLeadingZeros64( aSig );
*zSigPtr = aSig<<shiftCount;
@@ -655,10 +655,10 @@ INLINE floatx80 packFloatx80( flag zSign, int32 zExp, uint64_t zSig )
static floatx80
roundAndPackFloatx80(
- int8 roundingPrecision, flag zSign, int32 zExp, uint64_t zSig0, uint64_t zSig1
+ int_fast8_t roundingPrecision, flag zSign, int32 zExp, uint64_t zSig0, uint64_t zSig1
STATUS_PARAM)
{
- int8 roundingMode;
+ int_fast8_t roundingMode;
flag roundNearestEven, increment, isTiny;
int64 roundIncrement, roundMask, roundBits;
@@ -824,10 +824,10 @@ static floatx80
static floatx80
normalizeRoundAndPackFloatx80(
- int8 roundingPrecision, flag zSign, int32 zExp, uint64_t zSig0, uint64_t zSig1
+ int_fast8_t roundingPrecision, flag zSign, int32 zExp, uint64_t zSig0, uint64_t zSig1
STATUS_PARAM)
{
- int8 shiftCount;
+ int_fast8_t shiftCount;
if ( zSig0 == 0 ) {
zSig0 = zSig1;
@@ -912,7 +912,7 @@ static void
uint64_t *zSig1Ptr
)
{
- int8 shiftCount;
+ int_fast8_t shiftCount;
if ( aSig0 == 0 ) {
shiftCount = countLeadingZeros64( aSig1 ) - 15;
@@ -983,7 +983,7 @@ static float128
roundAndPackFloat128(
flag zSign, int32 zExp, uint64_t zSig0, uint64_t zSig1, uint64_t zSig2 STATUS_PARAM)
{
- int8 roundingMode;
+ int_fast8_t roundingMode;
flag roundNearestEven, increment, isTiny;
roundingMode = STATUS(float_rounding_mode);
@@ -1084,7 +1084,7 @@ static float128
normalizeRoundAndPackFloat128(
flag zSign, int32 zExp, uint64_t zSig0, uint64_t zSig1 STATUS_PARAM)
{
- int8 shiftCount;
+ int_fast8_t shiftCount;
uint64_t zSig2;
if ( zSig0 == 0 ) {
@@ -1135,7 +1135,7 @@ float64 int32_to_float64( int32 a STATUS_PARAM )
{
flag zSign;
uint32 absA;
- int8 shiftCount;
+ int_fast8_t shiftCount;
uint64_t zSig;
if ( a == 0 ) return float64_zero;
@@ -1160,7 +1160,7 @@ floatx80 int32_to_floatx80( int32 a STATUS_PARAM )
{
flag zSign;
uint32 absA;
- int8 shiftCount;
+ int_fast8_t shiftCount;
uint64_t zSig;
if ( a == 0 ) return packFloatx80( 0, 0, 0 );
@@ -1186,7 +1186,7 @@ float128 int32_to_float128( int32 a STATUS_PARAM )
{
flag zSign;
uint32 absA;
- int8 shiftCount;
+ int_fast8_t shiftCount;
uint64_t zSig0;
if ( a == 0 ) return packFloat128( 0, 0, 0, 0 );
@@ -1210,7 +1210,7 @@ float32 int64_to_float32( int64 a STATUS_PARAM )
{
flag zSign;
uint64 absA;
- int8 shiftCount;
+ int_fast8_t shiftCount;
if ( a == 0 ) return float32_zero;
zSign = ( a < 0 );
@@ -1234,7 +1234,7 @@ float32 int64_to_float32( int64 a STATUS_PARAM )
float32 uint64_to_float32( uint64 a STATUS_PARAM )
{
- int8 shiftCount;
+ int_fast8_t shiftCount;
if ( a == 0 ) return float32_zero;
shiftCount = countLeadingZeros64( a ) - 40;
@@ -1292,7 +1292,7 @@ floatx80 int64_to_floatx80( int64 a STATUS_PARAM )
{
flag zSign;
uint64 absA;
- int8 shiftCount;
+ int_fast8_t shiftCount;
if ( a == 0 ) return packFloatx80( 0, 0, 0 );
zSign = ( a < 0 );
@@ -1316,7 +1316,7 @@ float128 int64_to_float128( int64 a STATUS_PARAM )
{
flag zSign;
uint64 absA;
- int8 shiftCount;
+ int_fast8_t shiftCount;
int32 zExp;
uint64_t zSig0, zSig1;
@@ -1658,7 +1658,7 @@ float32 float32_round_to_int( float32 a STATUS_PARAM)
flag aSign;
int_fast16_t aExp;
uint32_t lastBitMask, roundBitsMask;
- int8 roundingMode;
+ int_fast8_t roundingMode;
uint32_t z;
a = float32_squash_input_denormal(a STATUS_VAR);
@@ -2771,7 +2771,7 @@ float32 float16_to_float32(float16 a, flag ieee STATUS_PARAM)
return packFloat32(aSign, 0xff, aSig << 13);
}
if (aExp == 0) {
- int8 shiftCount;
+ int_fast8_t shiftCount;
if (aSig == 0) {
return packFloat32(aSign, 0, 0);
@@ -2791,7 +2791,7 @@ float16 float32_to_float16(float32 a, flag ieee STATUS_PARAM)
uint32_t aSig;
uint32_t mask;
uint32_t increment;
- int8 roundingMode;
+ int_fast8_t roundingMode;
a = float32_squash_input_denormal(a STATUS_VAR);
aSig = extractFloat32Frac( a );
@@ -2960,7 +2960,7 @@ float64 float64_round_to_int( float64 a STATUS_PARAM )
flag aSign;
int_fast16_t aExp;
uint64_t lastBitMask, roundBitsMask;
- int8 roundingMode;
+ int_fast8_t roundingMode;
uint64_t z;
a = float64_squash_input_denormal(a STATUS_VAR);
@@ -3958,7 +3958,7 @@ floatx80 floatx80_round_to_int( floatx80 a STATUS_PARAM )
flag aSign;
int32 aExp;
uint64_t lastBitMask, roundBitsMask;
- int8 roundingMode;
+ int_fast8_t roundingMode;
floatx80 z;
aExp = extractFloatx80Exp( a );
@@ -4999,7 +4999,7 @@ float128 float128_round_to_int( float128 a STATUS_PARAM )
flag aSign;
int32 aExp;
uint64_t lastBitMask, roundBitsMask;
- int8 roundingMode;
+ int_fast8_t roundingMode;
float128 z;
aExp = extractFloat128Exp( a );
@@ -54,8 +54,6 @@ these four paragraphs for those parts of this code that are retained.
| to the same as `int'.
*----------------------------------------------------------------------------*/
typedef uint8_t flag;
-typedef uint8_t uint8;
-typedef int8_t int8;
typedef unsigned int uint32;
typedef signed int int32;
typedef uint64_t uint64;
@@ -231,7 +229,7 @@ void set_floatx80_rounding_precision(int val STATUS_PARAM);
| Routine to raise any or all of the software IEC/IEEE floating-point
| exception flags.
*----------------------------------------------------------------------------*/
-void float_raise( int8 flags STATUS_PARAM);
+void float_raise( int_fast8_t flags STATUS_PARAM);
/*----------------------------------------------------------------------------
| Software IEC/IEEE integer-to-floating-point conversion routines.
v5: * Initial. Cc: Peter Maydell <peter.maydell@linaro.org> Signed-off-by: Andreas Färber <andreas.faerber@web.de> --- fpu/softfloat-macros.h | 26 +++++++++--------- fpu/softfloat-specialize.h | 2 +- fpu/softfloat.c | 62 ++++++++++++++++++++++---------------------- fpu/softfloat.h | 4 +-- 4 files changed, 46 insertions(+), 48 deletions(-)