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[libffi] Fix comments

Message ID m3d3tw1f8z.fsf@redhat.com
State New
Headers show

Commit Message

Anthony Green Aug. 6, 2010, 5:28 a.m. UTC
I'm checking in the following libffi patch.

This patch from Matthias Klose make a couple of minor comment
improvements.

Thanks,

AG



2010-03-14  Matthias Klose  <doko@ubuntu.com>

	* src/x86/ffi64.c: Fix typo in comment.
	* src/x86/ffi.c: Use /* ... */ comment style.
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Patch

Index: libffi/src/x86/ffi.c
===================================================================
--- libffi.orig/src/x86/ffi.c
+++ libffi/src/x86/ffi.c
@@ -585,10 +585,10 @@  ffi_prep_raw_closure_loc (ffi_raw_closur
     return FFI_BAD_ABI;
   }
 
-  // we currently don't support certain kinds of arguments for raw
-  // closures.  This should be implemented by a separate assembly language
-  // routine, since it would require argument processing, something we
-  // don't do now for performance.
+  /* we currently don't support certain kinds of arguments for raw
+     closures.  This should be implemented by a separate assembly
+     language routine, since it would require argument processing,
+     something we don't do now for performance.  */
 
   for (i = cif->nargs-1; i >= 0; i--)
     {
Index: libffi/src/x86/ffi64.c
===================================================================
--- libffi.orig/src/x86/ffi64.c
+++ libffi/src/x86/ffi64.c
@@ -50,9 +50,10 @@  extern void ffi_call_unix64 (void *args,
    gcc/config/i386/i386.c. Do *not* change one without the other.  */
 
 /* Register class used for passing given 64bit part of the argument.
-   These represent classes as documented by the PS ABI, with the exception
-   of SSESF, SSEDF classes, that are basically SSE class, just gcc will
-   use SF or DFmode move instead of DImode to avoid reformating penalties.
+   These represent classes as documented by the PS ABI, with the
+   exception of SSESF, SSEDF classes, that are basically SSE class,
+   just gcc will use SF or DFmode move instead of DImode to avoid
+   reformatting penalties.
 
    Similary we play games with INTEGERSI_CLASS to use cheaper SImode moves
    whenever possible (upper half does contain padding).  */