diff mbox series

[2/4] doc: Migrate DesignPrinciples wiki page to sphinx

Message ID 20220627171722.1153337-3-trini@konsulko.com
State Superseded
Delegated to: Heinrich Schuchardt
Headers show
Series Migrate some wiki pages to sphinx | expand

Commit Message

Tom Rini June 27, 2022, 5:17 p.m. UTC
Move the current DesignPrinciples wiki page to
doc/develop/designprinciples.rst.  The changes here are for formatting
or slight rewording so that it reads well when linking to other sphinx
documents.

Signed-off-by: Tom Rini <trini@konsulko.com>
---
 doc/develop/designprinciples.rst | 197 +++++++++++++++++++++++++++++++
 doc/develop/index.rst            |   1 +
 2 files changed, 198 insertions(+)
 create mode 100644 doc/develop/designprinciples.rst

Comments

Simon Glass June 30, 2022, 10:06 a.m. UTC | #1
On Mon, 27 Jun 2022 at 11:18, Tom Rini <trini@konsulko.com> wrote:
>
> Move the current DesignPrinciples wiki page to
> doc/develop/designprinciples.rst.  The changes here are for formatting
> or slight rewording so that it reads well when linking to other sphinx
> documents.
>
> Signed-off-by: Tom Rini <trini@konsulko.com>
> ---
>  doc/develop/designprinciples.rst | 197 +++++++++++++++++++++++++++++++
>  doc/develop/index.rst            |   1 +
>  2 files changed, 198 insertions(+)
>  create mode 100644 doc/develop/designprinciples.rst

Reviewed-by: Simon Glass <sjg@chromium.org>
Claudius Heine July 8, 2022, 7:22 a.m. UTC | #2
Hi Tom,

On 2022-06-27 19:17, Tom Rini wrote:
> Move the current DesignPrinciples wiki page to
> doc/develop/designprinciples.rst.  The changes here are for formatting
> or slight rewording so that it reads well when linking to other sphinx
> documents.
> 
> Signed-off-by: Tom Rini <trini@konsulko.com>
> ---
>   doc/develop/designprinciples.rst | 197 +++++++++++++++++++++++++++++++
>   doc/develop/index.rst            |   1 +
>   2 files changed, 198 insertions(+)
>   create mode 100644 doc/develop/designprinciples.rst
> 
> diff --git a/doc/develop/designprinciples.rst b/doc/develop/designprinciples.rst
> new file mode 100644
> index 000000000000..79694db77604
> --- /dev/null
> +++ b/doc/develop/designprinciples.rst
> @@ -0,0 +1,197 @@
> +.. SPDX-License-Identifier: GPL-2.0+:
> +
> +U-Boot Design Principles
> +========================
> +
> +The 10 Golden Rules of U-Boot design
> +------------------------------------
> +
> +Keep it Small
> +^^^^^^^^^^^^^
> +
> +U-Boot is a Boot Loader, i.e. its primary purpose in the shipping
> +system is to load some operating system.
> +That means that U-Boot is
> +necessary to perform a certain task, but it's nothing you want to
> +throw any significant resources at. Typically U-Boot is stored in
> +relatively small NOR flash memory, which is expensive
> +compared to the much larger NAND devices often used to store the
> +operating system and the application.
> +
> +At the moment, U-Boot supports boards with just 128 !KiB ROM or with
> +256 !KiB NOR flash. We should not easily ignore such configurations -
> +they may be the exception in among all the other supported boards,
> +but if a design uses such a resource-constrained hardware setup it is
> +usually because costs are critical, i. e. because the number of
> +manufactured boards might be tens or hundreds of thousands or even
> +millions...
> +
> +A usable and useful configuration of U-Boot, including a basic
> +interactive command interpreter, support for download over Ethernet
> +and the capability to program the flash shall fit in no more than 128 !KiB.
> +
> +Keep it Fast
> +^^^^^^^^^^^^
> +
> +The end user is not interested in running U-Boot. In most embedded
> +systems he is not even aware that U-Boot exists. The user wants to

he is -> they are

> +run some application code, and that as soon as possible after switching
> +on his device.

his -> their

> +
> +It is therefore essential that U-Boot is as fast as possible,
> +especially that it loads and boots the operating system as fast as possible.
> +
> +To achieve this, the following design principles shall be followed:
> +
> +* Enable caches as soon and whenever possible
> +* Initialize devices only when they are needed within U-Boot, i.e. don't
> +  initialize the Ethernet interface(s) unless U-Boot performs a download over
> +  Ethernet; don't  initialize any IDE or USB devices unless U-Boot actually
> +  tries to load files from these, etc.  (and don't forget to shut down these
> +  devices after using them  - otherwise nasty things may happen when you try to
> +  boot your OS).
> +
> +Also, building of U-Boot shall be as fast as possible.
> +This makes it easier to run a build for all supported configurations
> +or at least for all configurations of a specific architecture,
> +which is essential for quality assurance.
> +If building is cumbersome and slow, most people will omit
> +this important step.
> +
> +Keep it Simple
> +^^^^^^^^^^^^^^
> +
> +U-Boot is a boot loader, but it is also a tool used for board
> +bring-up, for production testing, and for other activities

. is missing at the end of the sentence

> +
> +Keep it Portable
> +^^^^^^^^^^^^^^^^
> +
> +U-Boot is a boot loader, but it is also a tool used for board
> +bring-up, for production testing, and for other activities that are
> +very closely related to hardware development. So far, it has been
> +ported to several hundreds of different boards on about 30 different
> +processor families - please make sure that any code you add can be
> +used on as many different platforms as possible.
> +
> +Avoid assembly language whenever possible - only the reset code with
> +basic CPU initialization, maybe a static DRAM initialization and the C
> +stack setup should be in assembly.
> +All further initializations should be done in C using assembly/C
> +subroutines or inline macros. These functions represent some
> +kind of HAL functionality and should be defined consistently on all
> +architectures. E.g. Basic MMU and cache control, stack pointer manipulation.
> +Non-existing functions should expand into empty macros or error codes.
> +
> +Don't make assumptions over the environment where U-Boot is running.
> +It may be communicating with a human operator on directly attached
> +serial console, but it may be through a GSM modem as well, or driven
> +by some automatic test or control system. So don't output any fancy
> +control character sequences or similar.
> +
> +Keep it Configurable
> +^^^^^^^^^^^^^^^^^^^^
> +
> +Section "Keep it Small" already explains about the size restrictions
> +for U-Boot on one side. On the other side, U-Boot is a powerful tool
> +with many, many extremely useful features. The maintainer or user of
> +each board will have to decide which features are important to him and

him -> them

> +what shall be included with his specific board configuration to meet

his -> their

> +his current requirements and restrictions.

here again

> +
> +Please make sure that it is easy to add or remove features from a
> +board configuration, so everybody can make the best use of U-Boot on
> +his system.

here as well

> +
> +If a feature is not included, it should not have any residual code
> +bloating the build.
> +
> +Keep it Debuggable
> +^^^^^^^^^^^^^^^^^^
> +
> +Of course debuggable code is a big benefit for all of us contributing
> +in one way or another to the development of the U-Boot project. But
> +as already mentioned in section "Keep it Portable" above, U-Boot is
> +not only a tool in itself, it is often also used for hardware
> +bring-up, so debugging U-Boot often means that we don't know if we are
> +tracking down a problem in the U-Boot software or in the hardware we
> +are running on. Code that is clean and easy to understand and to
> +debug is all the more important to many of us.
> +
> +* One important feature of U-Boot is to enable output to the (usually serial)
> +  console as soon as possible in the boot process, even if this causes
> +  tradeoffs in other areas like memory footprint.
> +* All initialization steps shall print some "begin doing this" message before
> +  they actually start, and some "done" message when they complete. For example,
> +  RAM initialization and size detection may print a "RAM: " before they start,
> +  and "256 MB\n" when done.  The purpose of this is that you can always see
> +  which initialization step was running if there should be any problem.  This
> +  is important not only during software development, but also for the service
> +  people dealing with broken hardware in the field.
> +* U-Boot should be debuggable with simple JTAG or BDM equipment.  It shall use
> +  a simple, single-threaded execution model.  Avoid any magic, which could
> +  prevent easy debugging even when only 1 or 2 hardware breakpoints are
> +  available.
> +
> +Keep it Usable
> +^^^^^^^^^^^^^^
> +
> +Please always keep in mind that there are at least three different
> +groups of users for U-Boot, with completely different expectations
> +and requirements:
> +
> +* The end user of an embedded device just wants to run some application; he
> +  does not even want to know that U-Boot exists and only rarely interacts with

he does -> they do

> +  it (for example to perform a reset to factory default settings etc.)
> +* System designers and engineers working on the development of the application
> +  and/or the operating system want a powerful tool that can boot from any boot
> +  device they can imagine, they want it fast and scriptable and whatever - in
> +  short, they want as many features supported as possible. And some more.
> +* The engineer who ports U-Boot to a new board and the board maintainer want
> +  U-Boot to be as simple as possible so porting it to and maintaining it on
> +  their hardware is easy for them.
> +* Make it easy to test. Add debug code (but don't re-invent the wheel - use
> +  existing macros like debug() or debugX()).
> +
> +Please always keep in mind that U-Boot tries to meet all these
> +different requirements.
> +
> +Keep it Maintainable
> +^^^^^^^^^^^^^^^^^^^^
> +
> +* Avoid ``#ifdefs`` where possible
> +* Use "weak" functions
> +* Always follow the :doc:`codingstyle` requirements.
> +
> +Keep it Beautiful
> +^^^^^^^^^^^^^^^^^
> +
> +* Keep the source code clean: strictly follow the :doc:`codingstyle`,
> +  keep lists (target names in the Makefiles, board names, etc.)
> +  alphabetically sorted, etc.
> +* Keep U-Boot console output clean: output only really necessary information,
> +  be terse but precise, keep output vertically aligned, do not use control
> +  character sequences (e.g. backspaces or \\r to do "spinning wheel" activity
> +  indicators), etc.
> +
> +Keep it Open
> +^^^^^^^^^^^^
> +
> +Contribute your work back to the whole community. Submit your changes
> +and extensions as patches to the U-Boot mailing list.
> +
> +Lemmas from the golden rules
> +----------------------------
> +
> +Generic Code is Good Code
> +^^^^^^^^^^^^^^^^^^^^^^^^^
> +
> +New code shall be as generic as possible and added to the U-Boot
> +abstraction hierarchy as high as possible. As few code as possible shall be
> +added in board directories as people usually do not expect re-usable code
> +there.  Thus peripheral drivers should be put below
> +"drivers" even if they start out supporting only one specific
> +configuration.  Note that it is not a requirement for such a first
> +instance to be generic as genericity generally cannot be extrapolated
> +from a single data point.
> +
> diff --git a/doc/develop/index.rst b/doc/develop/index.rst
> index dde47994c71a..c0f4f0ba413a 100644
> --- a/doc/develop/index.rst
> +++ b/doc/develop/index.rst
> @@ -10,6 +10,7 @@ General
>      :maxdepth: 1
>   
>      codingstyle
> +   designprinciples
>   
>   Implementation
>   --------------

regards,
Claudius
Heinrich Schuchardt July 9, 2022, 6:37 a.m. UTC | #3
On 6/27/22 19:17, Tom Rini wrote:
> Move the current DesignPrinciples wiki page to
> doc/develop/designprinciples.rst.  The changes here are for formatting
> or slight rewording so that it reads well when linking to other sphinx
> documents.
>
> Signed-off-by: Tom Rini <trini@konsulko.com>
> ---
>   doc/develop/designprinciples.rst | 197 +++++++++++++++++++++++++++++++
>   doc/develop/index.rst            |   1 +
>   2 files changed, 198 insertions(+)
>   create mode 100644 doc/develop/designprinciples.rst
>
> diff --git a/doc/develop/designprinciples.rst b/doc/develop/designprinciples.rst
> new file mode 100644
> index 000000000000..79694db77604
> --- /dev/null
> +++ b/doc/develop/designprinciples.rst
> @@ -0,0 +1,197 @@
> +.. SPDX-License-Identifier: GPL-2.0+:
> +
> +U-Boot Design Principles
> +========================
> +
> +The 10 Golden Rules of U-Boot design
> +------------------------------------
> +
> +Keep it Small
> +^^^^^^^^^^^^^
> +
> +U-Boot is a Boot Loader, i.e. its primary purpose in the shipping
> +system is to load some operating system.
> +That means that U-Boot is
> +necessary to perform a certain task, but it's nothing you want to
> +throw any significant resources at. Typically U-Boot is stored in
> +relatively small NOR flash memory, which is expensive
> +compared to the much larger NAND devices often used to store the
> +operating system and the application.
> +
> +At the moment, U-Boot supports boards with just 128 !KiB ROM or with
> +256 !KiB NOR flash. We should not easily ignore such configurations -

%s/!KiB/KiB/g

Are these numbers still true? U-Boot typically is larger than 512 KiB.

> +they may be the exception in among all the other supported boards,
> +but if a design uses such a resource-constrained hardware setup it is
> +usually because costs are critical, i. e. because the number of
> +manufactured boards might be tens or hundreds of thousands or even
> +millions...

%s/\.\.\././

> +
> +A usable and useful configuration of U-Boot, including a basic
> +interactive command interpreter, support for download over Ethernet
> +and the capability to program the flash shall fit in no more than 128 !KiB.

%s/!//

This number seems to be outdated. Typically U-Boot fits into 1 MiB.

> +
> +Keep it Fast
> +^^^^^^^^^^^^
> +
> +The end user is not interested in running U-Boot. In most embedded
> +systems he is not even aware that U-Boot exists. The user wants to
> +run some application code, and that as soon as possible after switching
> +on his device.
> +
> +It is therefore essential that U-Boot is as fast as possible,
> +especially that it loads and boots the operating system as fast as possible.
> +
> +To achieve this, the following design principles shall be followed:
> +
> +* Enable caches as soon and whenever possible

Separate bullet points by blank lines, please.

> +* Initialize devices only when they are needed within U-Boot, i.e. don't
> +  initialize the Ethernet interface(s) unless U-Boot performs a download over
> +  Ethernet; don't  initialize any IDE or USB devices unless U-Boot actually
> +  tries to load files from these, etc.  (and don't forget to shut down these

%s/  / /

> +  devices after using them  - otherwise nasty things may happen when you try to

%s/  / /

> +  boot your OS).
> +
> +Also, building of U-Boot shall be as fast as possible.
> +This makes it easier to run a build for all supported configurations
> +or at least for all configurations of a specific architecture,
> +which is essential for quality assurance.
> +If building is cumbersome and slow, most people will omit
> +this important step.
> +
> +Keep it Simple
> +^^^^^^^^^^^^^^
> +
> +U-Boot is a boot loader, but it is also a tool used for board
> +bring-up, for production testing, and for other activities

%/$/./

I cannot see how this sentence is related to the heading. The sentence
is repeated below.

> +
> +Keep it Portable
> +^^^^^^^^^^^^^^^^
> +
> +U-Boot is a boot loader, but it is also a tool used for board
> +bring-up, for production testing, and for other activities that are
> +very closely related to hardware development. So far, it has been
> +ported to several hundreds of different boards on about 30 different
> +processor families - please make sure that any code you add can be
> +used on as many different platforms as possible.
> +
> +Avoid assembly language whenever possible - only the reset code with
> +basic CPU initialization, maybe a static DRAM initialization and the C
> +stack setup should be in assembly.
> +All further initializations should be done in C using assembly/C

%s/initializations/initalization/

> +subroutines or inline macros. These functions represent some

Is extensive use of inline macros good coding style?

> +kind of HAL functionality and should be defined consistently on all
> +architectures. E.g. Basic MMU and cache control, stack pointer manipulation.
> +Non-existing functions should expand into empty macros or error codes.
> +
> +Don't make assumptions over the environment where U-Boot is running.

%s/over/about/

> +It may be communicating with a human operator on directly attached
> +serial console, but it may be through a GSM modem as well, or driven
> +by some automatic test or control system. So don't output any fancy
> +control character sequences or similar.
> +
> +Keep it Configurable
> +^^^^^^^^^^^^^^^^^^^^
> +
> +Section "Keep it Small" already explains about the size restrictions
> +for U-Boot on one side. On the other side, U-Boot is a powerful tool
> +with many, many extremely useful features. The maintainer or user of
> +each board will have to decide which features are important to him and
> +what shall be included with his specific board configuration to meet
> +his current requirements and restrictions.
> +
> +Please make sure that it is easy to add or remove features from a
> +board configuration, so everybody can make the best use of U-Boot on
> +his system.
> +
> +If a feature is not included, it should not have any residual code
> +bloating the build.
> +
> +Keep it Debuggable
> +^^^^^^^^^^^^^^^^^^
> +
> +Of course debuggable code is a big benefit for all of us contributing
> +in one way or another to the development of the U-Boot project. But
> +as already mentioned in section "Keep it Portable" above, U-Boot is
> +not only a tool in itself, it is often also used for hardware
> +bring-up, so debugging U-Boot often means that we don't know if we are
> +tracking down a problem in the U-Boot software or in the hardware we
> +are running on. Code that is clean and easy to understand and to
> +debug is all the more important to many of us.
> +
> +* One important feature of U-Boot is to enable output to the (usually serial)
> +  console as soon as possible in the boot process, even if this causes
> +  tradeoffs in other areas like memory footprint.

Please, add blank lines between bullet points.

> +* All initialization steps shall print some "begin doing this" message before
> +  they actually start, and some "done" message when they complete. For example,

Do we really want unnecessary output? This conflicts with improving boot
time.

Isn't using log_debug() preferred here?

> +  RAM initialization and size detection may print a "RAM: " before they start,
> +  and "256 MB\n" when done.  The purpose of this is that you can always see

%s/MB/MiB/

> +  which initialization step was running if there should be any problem.  This
> +  is important not only during software development, but also for the service
> +  people dealing with broken hardware in the field.
> +* U-Boot should be debuggable with simple JTAG or BDM equipment.  It shall use

%s/  / /

> +  a simple, single-threaded execution model.  Avoid any magic, which could

%s/  / /

> +  prevent easy debugging even when only 1 or 2 hardware breakpoints are
> +  available.
> +
> +Keep it Usable
> +^^^^^^^^^^^^^^
> +
> +Please always keep in mind that there are at least three different
> +groups of users for U-Boot, with completely different expectations
> +and requirements:
> +
> +* The end user of an embedded device just wants to run some application; he
> +  does not even want to know that U-Boot exists and only rarely interacts with
> +  it (for example to perform a reset to factory default settings etc.)

Missing empty lines.

> +* System designers and engineers working on the development of the application
> +  and/or the operating system want a powerful tool that can boot from any boot
> +  device they can imagine, they want it fast and scriptable and whatever - in

%s/and whatever//

> +  short, they want as many features supported as possible. And some more.

Avoid non-information:
%s/And some more.//

> +* The engineer who ports U-Boot to a new board and the board maintainer want
> +  U-Boot to be as simple as possible so porting it to and maintaining it on
> +  their hardware is easy for them.
> +* Make it easy to test. Add debug code (but don't re-invent the wheel - use
> +  existing macros like debug() or debugX()).
> +
> +Please always keep in mind that U-Boot tries to meet all these
> +different requirements.
> +
> +Keep it Maintainable
> +^^^^^^^^^^^^^^^^^^^^
> +
> +* Avoid ``#ifdefs`` where possible
> +* Use "weak" functions
> +* Always follow the :doc:`codingstyle` requirements.
> +
> +Keep it Beautiful
> +^^^^^^^^^^^^^^^^^
> +
> +* Keep the source code clean: strictly follow the :doc:`codingstyle`,
> +  keep lists (target names in the Makefiles, board names, etc.)
> +  alphabetically sorted, etc.

%s/$/\n/

Best regards

Heinrich

> +* Keep U-Boot console output clean: output only really necessary information,
> +  be terse but precise, keep output vertically aligned, do not use control
> +  character sequences (e.g. backspaces or \\r to do "spinning wheel" activity
> +  indicators), etc.
> +
> +Keep it Open
> +^^^^^^^^^^^^
> +
> +Contribute your work back to the whole community. Submit your changes
> +and extensions as patches to the U-Boot mailing list.
> +
> +Lemmas from the golden rules
> +----------------------------
> +
> +Generic Code is Good Code
> +^^^^^^^^^^^^^^^^^^^^^^^^^
> +
> +New code shall be as generic as possible and added to the U-Boot
> +abstraction hierarchy as high as possible. As few code as possible shall be
> +added in board directories as people usually do not expect re-usable code
> +there.  Thus peripheral drivers should be put below
> +"drivers" even if they start out supporting only one specific
> +configuration.  Note that it is not a requirement for such a first
> +instance to be generic as genericity generally cannot be extrapolated
> +from a single data point.
> +
> diff --git a/doc/develop/index.rst b/doc/develop/index.rst
> index dde47994c71a..c0f4f0ba413a 100644
> --- a/doc/develop/index.rst
> +++ b/doc/develop/index.rst
> @@ -10,6 +10,7 @@ General
>      :maxdepth: 1
>
>      codingstyle
> +   designprinciples
>
>   Implementation
>   --------------
Tom Rini July 9, 2022, 12:39 p.m. UTC | #4
On Sat, Jul 09, 2022 at 08:37:12AM +0200, Heinrich Schuchardt wrote:
> On 6/27/22 19:17, Tom Rini wrote:
> > Move the current DesignPrinciples wiki page to
> > doc/develop/designprinciples.rst.  The changes here are for formatting
> > or slight rewording so that it reads well when linking to other sphinx
> > documents.
> > 
> > Signed-off-by: Tom Rini <trini@konsulko.com>
> > ---
> >   doc/develop/designprinciples.rst | 197 +++++++++++++++++++++++++++++++
> >   doc/develop/index.rst            |   1 +
> >   2 files changed, 198 insertions(+)
> >   create mode 100644 doc/develop/designprinciples.rst
> > 
> > diff --git a/doc/develop/designprinciples.rst b/doc/develop/designprinciples.rst
> > new file mode 100644
> > index 000000000000..79694db77604
> > --- /dev/null
> > +++ b/doc/develop/designprinciples.rst
> > @@ -0,0 +1,197 @@
> > +.. SPDX-License-Identifier: GPL-2.0+:
> > +
> > +U-Boot Design Principles
> > +========================
> > +
> > +The 10 Golden Rules of U-Boot design
> > +------------------------------------
> > +
> > +Keep it Small
> > +^^^^^^^^^^^^^
> > +
> > +U-Boot is a Boot Loader, i.e. its primary purpose in the shipping
> > +system is to load some operating system.
> > +That means that U-Boot is
> > +necessary to perform a certain task, but it's nothing you want to
> > +throw any significant resources at. Typically U-Boot is stored in
> > +relatively small NOR flash memory, which is expensive
> > +compared to the much larger NAND devices often used to store the
> > +operating system and the application.
> > +
> > +At the moment, U-Boot supports boards with just 128 !KiB ROM or with
> > +256 !KiB NOR flash. We should not easily ignore such configurations -
> 
> %s/!KiB/KiB/g

I fixed that in a follow-up.

> Are these numbers still true? U-Boot typically is larger than 512 KiB.

More true than not still, yes.  And then very much so something to keep
in  mind for SPL.  It's more true that NOR isn't common than less than
512KiB isn't true.

[snip]
> > +Keep it Simple
> > +^^^^^^^^^^^^^^
> > +
> > +U-Boot is a boot loader, but it is also a tool used for board
> > +bring-up, for production testing, and for other activities
> 
> %/$/./
> 
> I cannot see how this sentence is related to the heading. The sentence
> is repeated below.

It's also verbatim what the original page says.  It's repetition for
emphasis.
diff mbox series

Patch

diff --git a/doc/develop/designprinciples.rst b/doc/develop/designprinciples.rst
new file mode 100644
index 000000000000..79694db77604
--- /dev/null
+++ b/doc/develop/designprinciples.rst
@@ -0,0 +1,197 @@ 
+.. SPDX-License-Identifier: GPL-2.0+:
+
+U-Boot Design Principles
+========================
+
+The 10 Golden Rules of U-Boot design
+------------------------------------
+
+Keep it Small
+^^^^^^^^^^^^^
+
+U-Boot is a Boot Loader, i.e. its primary purpose in the shipping
+system is to load some operating system.
+That means that U-Boot is
+necessary to perform a certain task, but it's nothing you want to
+throw any significant resources at. Typically U-Boot is stored in
+relatively small NOR flash memory, which is expensive
+compared to the much larger NAND devices often used to store the
+operating system and the application.
+
+At the moment, U-Boot supports boards with just 128 !KiB ROM or with
+256 !KiB NOR flash. We should not easily ignore such configurations -
+they may be the exception in among all the other supported boards,
+but if a design uses such a resource-constrained hardware setup it is
+usually because costs are critical, i. e. because the number of
+manufactured boards might be tens or hundreds of thousands or even
+millions...
+
+A usable and useful configuration of U-Boot, including a basic
+interactive command interpreter, support for download over Ethernet
+and the capability to program the flash shall fit in no more than 128 !KiB.
+
+Keep it Fast
+^^^^^^^^^^^^
+
+The end user is not interested in running U-Boot. In most embedded
+systems he is not even aware that U-Boot exists. The user wants to
+run some application code, and that as soon as possible after switching
+on his device.
+
+It is therefore essential that U-Boot is as fast as possible,
+especially that it loads and boots the operating system as fast as possible.
+
+To achieve this, the following design principles shall be followed:
+
+* Enable caches as soon and whenever possible
+* Initialize devices only when they are needed within U-Boot, i.e. don't
+  initialize the Ethernet interface(s) unless U-Boot performs a download over
+  Ethernet; don't  initialize any IDE or USB devices unless U-Boot actually
+  tries to load files from these, etc.  (and don't forget to shut down these
+  devices after using them  - otherwise nasty things may happen when you try to
+  boot your OS).
+
+Also, building of U-Boot shall be as fast as possible.
+This makes it easier to run a build for all supported configurations
+or at least for all configurations of a specific architecture,
+which is essential for quality assurance.
+If building is cumbersome and slow, most people will omit
+this important step.
+
+Keep it Simple
+^^^^^^^^^^^^^^
+
+U-Boot is a boot loader, but it is also a tool used for board
+bring-up, for production testing, and for other activities
+
+Keep it Portable
+^^^^^^^^^^^^^^^^
+
+U-Boot is a boot loader, but it is also a tool used for board
+bring-up, for production testing, and for other activities that are
+very closely related to hardware development. So far, it has been
+ported to several hundreds of different boards on about 30 different
+processor families - please make sure that any code you add can be
+used on as many different platforms as possible.
+
+Avoid assembly language whenever possible - only the reset code with
+basic CPU initialization, maybe a static DRAM initialization and the C
+stack setup should be in assembly.
+All further initializations should be done in C using assembly/C
+subroutines or inline macros. These functions represent some
+kind of HAL functionality and should be defined consistently on all
+architectures. E.g. Basic MMU and cache control, stack pointer manipulation.
+Non-existing functions should expand into empty macros or error codes.
+
+Don't make assumptions over the environment where U-Boot is running.
+It may be communicating with a human operator on directly attached
+serial console, but it may be through a GSM modem as well, or driven
+by some automatic test or control system. So don't output any fancy
+control character sequences or similar.
+
+Keep it Configurable
+^^^^^^^^^^^^^^^^^^^^
+
+Section "Keep it Small" already explains about the size restrictions
+for U-Boot on one side. On the other side, U-Boot is a powerful tool
+with many, many extremely useful features. The maintainer or user of
+each board will have to decide which features are important to him and
+what shall be included with his specific board configuration to meet
+his current requirements and restrictions.
+
+Please make sure that it is easy to add or remove features from a
+board configuration, so everybody can make the best use of U-Boot on
+his system.
+
+If a feature is not included, it should not have any residual code
+bloating the build.
+
+Keep it Debuggable
+^^^^^^^^^^^^^^^^^^
+
+Of course debuggable code is a big benefit for all of us contributing
+in one way or another to the development of the U-Boot project. But
+as already mentioned in section "Keep it Portable" above, U-Boot is
+not only a tool in itself, it is often also used for hardware
+bring-up, so debugging U-Boot often means that we don't know if we are
+tracking down a problem in the U-Boot software or in the hardware we
+are running on. Code that is clean and easy to understand and to
+debug is all the more important to many of us.
+
+* One important feature of U-Boot is to enable output to the (usually serial)
+  console as soon as possible in the boot process, even if this causes
+  tradeoffs in other areas like memory footprint.
+* All initialization steps shall print some "begin doing this" message before
+  they actually start, and some "done" message when they complete. For example,
+  RAM initialization and size detection may print a "RAM: " before they start,
+  and "256 MB\n" when done.  The purpose of this is that you can always see
+  which initialization step was running if there should be any problem.  This
+  is important not only during software development, but also for the service
+  people dealing with broken hardware in the field.
+* U-Boot should be debuggable with simple JTAG or BDM equipment.  It shall use
+  a simple, single-threaded execution model.  Avoid any magic, which could
+  prevent easy debugging even when only 1 or 2 hardware breakpoints are
+  available.
+
+Keep it Usable
+^^^^^^^^^^^^^^
+
+Please always keep in mind that there are at least three different
+groups of users for U-Boot, with completely different expectations
+and requirements:
+
+* The end user of an embedded device just wants to run some application; he
+  does not even want to know that U-Boot exists and only rarely interacts with
+  it (for example to perform a reset to factory default settings etc.)
+* System designers and engineers working on the development of the application
+  and/or the operating system want a powerful tool that can boot from any boot
+  device they can imagine, they want it fast and scriptable and whatever - in
+  short, they want as many features supported as possible. And some more.
+* The engineer who ports U-Boot to a new board and the board maintainer want
+  U-Boot to be as simple as possible so porting it to and maintaining it on
+  their hardware is easy for them.
+* Make it easy to test. Add debug code (but don't re-invent the wheel - use
+  existing macros like debug() or debugX()).
+
+Please always keep in mind that U-Boot tries to meet all these
+different requirements.
+
+Keep it Maintainable
+^^^^^^^^^^^^^^^^^^^^
+
+* Avoid ``#ifdefs`` where possible
+* Use "weak" functions
+* Always follow the :doc:`codingstyle` requirements.
+
+Keep it Beautiful
+^^^^^^^^^^^^^^^^^
+
+* Keep the source code clean: strictly follow the :doc:`codingstyle`,
+  keep lists (target names in the Makefiles, board names, etc.)
+  alphabetically sorted, etc.
+* Keep U-Boot console output clean: output only really necessary information,
+  be terse but precise, keep output vertically aligned, do not use control
+  character sequences (e.g. backspaces or \\r to do "spinning wheel" activity
+  indicators), etc.
+
+Keep it Open
+^^^^^^^^^^^^
+
+Contribute your work back to the whole community. Submit your changes
+and extensions as patches to the U-Boot mailing list.
+
+Lemmas from the golden rules
+----------------------------
+
+Generic Code is Good Code
+^^^^^^^^^^^^^^^^^^^^^^^^^
+
+New code shall be as generic as possible and added to the U-Boot
+abstraction hierarchy as high as possible. As few code as possible shall be
+added in board directories as people usually do not expect re-usable code
+there.  Thus peripheral drivers should be put below
+"drivers" even if they start out supporting only one specific
+configuration.  Note that it is not a requirement for such a first
+instance to be generic as genericity generally cannot be extrapolated
+from a single data point.
+
diff --git a/doc/develop/index.rst b/doc/develop/index.rst
index dde47994c71a..c0f4f0ba413a 100644
--- a/doc/develop/index.rst
+++ b/doc/develop/index.rst
@@ -10,6 +10,7 @@  General
    :maxdepth: 1
 
    codingstyle
+   designprinciples
 
 Implementation
 --------------