Message ID | 87a8r58qwj.fsf_-_@mail.parknet.co.jp |
---|---|
State | New |
Headers | show |
On Di, 2015-10-27 at 02:45 +0900, OGAWA Hirofumi wrote: > We now use epoxy to load opengl libraries. This means we don't need to > link opengl libraries directly if interfaces handled by epoxy. With > this, we just need epoxy headers and epoxy's *.so to build. > > Tested with epoxy-1.3.1. > > - sdl2/gtk/console egl stuff doesn't require other than epoxy > - milkymist-tmu2 glx stuff doesn't require other than epoxy > > (lm32 test is limited, because can't find mmone-bios.bin, so just test > to load libGL with "./lm32-softmmu/qemu-system-lm32 -M milkymist,accel=qtest") I've tested it, works. Patch queued up. thanks, Gerd
diff -puN configure~use-epoxy configure --- qemu/configure~use-epoxy 2015-10-27 02:20:09.394052857 +0900 +++ qemu-hirofumi/configure 2015-10-27 02:39:16.479498430 +0900 @@ -3149,25 +3149,11 @@ fi libs_softmmu="$libs_softmmu $fdt_libs" ########################################## -# opengl probe (for sdl2, milkymist-tmu2) - -# GLX probe, used by milkymist-tmu2 -# this is temporary, code will be switched to egl mid-term. -cat > $TMPC << EOF -#include <X11/Xlib.h> -#include <GL/gl.h> -#include <GL/glx.h> -int main(void) { glBegin(0); glXQueryVersion(0,0,0); return 0; } -EOF -if compile_prog "" "-lGL -lX11" ; then - have_glx=yes -else - have_glx=no -fi +# opengl probe (for sdl2, gtk, milkymist-tmu2) if test "$opengl" != "no" ; then - opengl_pkgs="gl glesv2 epoxy egl" - if $pkg_config $opengl_pkgs x11 && test "$have_glx" = "yes"; then + opengl_pkgs="epoxy" + if $pkg_config $opengl_pkgs x11; then opengl_cflags="$($pkg_config --cflags $opengl_pkgs) $x11_cflags" opengl_libs="$($pkg_config --libs $opengl_pkgs) $x11_libs" opengl=yes diff -puN hw/lm32/milkymist-hw.h~use-epoxy hw/lm32/milkymist-hw.h --- qemu/hw/lm32/milkymist-hw.h~use-epoxy 2015-10-27 02:20:09.398052849 +0900 +++ qemu-hirofumi/hw/lm32/milkymist-hw.h 2015-10-27 02:20:09.406052831 +0900 @@ -88,7 +88,8 @@ static inline DeviceState *milkymist_pfp #ifdef CONFIG_OPENGL #include <X11/Xlib.h> -#include <GL/glx.h> +#include <epoxy/gl.h> +#include <epoxy/glx.h> static const int glx_fbconfig_attr[] = { GLX_GREEN_SIZE, 5, GLX_GREEN_SIZE, 6, diff -puN hw/display/milkymist-tmu2.c~use-epoxy hw/display/milkymist-tmu2.c --- qemu/hw/display/milkymist-tmu2.c~use-epoxy 2015-10-27 02:20:09.398052849 +0900 +++ qemu-hirofumi/hw/display/milkymist-tmu2.c 2015-10-27 02:20:09.406052831 +0900 @@ -30,8 +30,8 @@ #include "qemu/error-report.h" #include <X11/Xlib.h> -#include <GL/gl.h> -#include <GL/glx.h> +#include <epoxy/gl.h> +#include <epoxy/glx.h> enum { R_CTL = 0,
We now use epoxy to load opengl libraries. This means we don't need to link opengl libraries directly if interfaces handled by epoxy. With this, we just need epoxy headers and epoxy's *.so to build. Tested with epoxy-1.3.1. - sdl2/gtk/console egl stuff doesn't require other than epoxy - milkymist-tmu2 glx stuff doesn't require other than epoxy (lm32 test is limited, because can't find mmone-bios.bin, so just test to load libGL with "./lm32-softmmu/qemu-system-lm32 -M milkymist,accel=qtest") Signed-off-by: OGAWA Hirofumi <hirofumi@mail.parknet.co.jp> --- configure | 20 +++----------------- hw/display/milkymist-tmu2.c | 4 ++-- hw/lm32/milkymist-hw.h | 3 ++- 3 files changed, 7 insertions(+), 20 deletions(-)