Message ID | 69d314c56efa6d68d3cdf0c56344469c0b70c175.1396383249.git.crobinso@redhat.com |
---|---|
State | New |
Headers | show |
diff --git a/ui/sdl2.c b/ui/sdl2.c index e4cb9fb..7506e2e 100644 --- a/ui/sdl2.c +++ b/ui/sdl2.c @@ -278,7 +278,7 @@ static void sdl_hide_cursor(void) SDL_ShowCursor(1); SDL_SetCursor(sdl_cursor_hidden); } else { - SDL_ShowCursor(0); + SDL_SetRelativeMouseMode(SDL_TRUE); } } @@ -289,6 +289,7 @@ static void sdl_show_cursor(void) } if (!qemu_input_is_absolute()) { + SDL_SetRelativeMouseMode(SDL_FALSE); SDL_ShowCursor(1); if (guest_cursor && (gui_grab || qemu_input_is_absolute() || absolute_enabled)) {
Right now relative mode accelerates too fast, and has the 'invisible wall' problem. SDL2 added an explicit API to handle this use case, so let's use it. Signed-off-by: Cole Robinson <crobinso@redhat.com> --- While this fixes things for me, I'm not positive it doesn't have other side effects. I didn't test transition from relative mode to absolute mode and back, which might hit issues. ui/sdl2.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-)