Message ID | 524EC1ED.3040201@gmail.com |
---|---|
State | New |
Headers | show |
On 10/04/2013 06:26 AM, Tom Musta wrote: > + case 0: { > + tcg_gen_mov_i64(b, cpu_vsrh(xB(ctx->opcode))); > + tcg_gen_andi_i64(b, b, 0xFFFFFFFF00000000ul); > + tcg_gen_shri_i64(b, b, 32); > + break; ... > + case 2: { > + tcg_gen_mov_i64(b, cpu_vsrl(xB(ctx->opcode))); > + tcg_gen_andi_i64(b, b, 0xFFFFFFFF00000000ul); > + tcg_gen_shri_i64(b, b, 32); > + break; No need for the and. Perhaps better as TCGv_i64 vsr = (uim & 2 ? cpu_vrsl(xb) : cpu_vrsh(xb)); if (uim & 1) { tcg_gen_ext32u_i64(b, vsr); } else { tcg_gen_shri_i32(b, vsr, 32); } > + tcg_gen_shli_i64(b2, b, 32); > + tcg_gen_or_i64(b, b, b2); deposit. r~
diff --git a/target-ppc/translate.c b/target-ppc/translate.c index a29db98..5bab048 100644 --- a/target-ppc/translate.c +++ b/target-ppc/translate.c @@ -503,6 +503,7 @@ EXTRACT_HELPER_SPLIT(xA, 2, 1, 16, 5); EXTRACT_HELPER_SPLIT(xB, 1, 1, 11, 5); EXTRACT_HELPER_SPLIT(xC, 3, 1, 6, 5); EXTRACT_HELPER(DM, 8, 2); +EXTRACT_HELPER(UIM, 16, 2); /*****************************************************************************/ /* PowerPC instructions table */
This patch adds the VSX Splat Word (xxsplatw) instruction. This is the first instruction to use the UIM immediate field and consequently a decoder is also added. Signed-off-by: Tom Musta <tommusta@gmail.com> --- target-ppc/translate.c | 50 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 50 insertions(+), 0 deletions(-) @@ -7364,6 +7365,54 @@ static void gen_xxsel(DisasContext * ctx) tcg_temp_free(c); } +static void gen_xxspltw(DisasContext *ctx) +{ + TCGv_i64 b, b2; + if (unlikely(!ctx->vsx_enabled)) { + gen_exception(ctx, POWERPC_EXCP_VSXU); + return; + } + + b = tcg_temp_new(); + b2 = tcg_temp_new(); + + tcg_gen_mov_i64(b, cpu_vsrh(xB(ctx->opcode))); + + switch (UIM(ctx->opcode)) { + case 0: { + tcg_gen_mov_i64(b, cpu_vsrh(xB(ctx->opcode))); + tcg_gen_andi_i64(b, b, 0xFFFFFFFF00000000ul); + tcg_gen_shri_i64(b, b, 32); + break; + } + case 1: { + tcg_gen_mov_i64(b, cpu_vsrh(xB(ctx->opcode))); + tcg_gen_andi_i64(b, b, 0x00000000FFFFFFFFul); + break; + } + case 2: { + tcg_gen_mov_i64(b, cpu_vsrl(xB(ctx->opcode))); + tcg_gen_andi_i64(b, b, 0xFFFFFFFF00000000ul); + tcg_gen_shri_i64(b, b, 32); + break; + } + case 3: { + tcg_gen_mov_i64(b, cpu_vsrl(xB(ctx->opcode))); + tcg_gen_andi_i64(b, b, 0x00000000FFFFFFFFul); + break; + } + } + + tcg_gen_shli_i64(b2, b, 32); + tcg_gen_or_i64(b, b, b2); + + tcg_gen_mov_i64(cpu_vsrh(xT(ctx->opcode)), b); + tcg_gen_mov_i64(cpu_vsrl(xT(ctx->opcode)), b); + + tcg_temp_free(b); + tcg_temp_free(b2); +} + /*** SPE extension ***/ /* Register moves */ @@ -9879,6 +9928,7 @@ VSX_LOGICAL(xxlxor, 0x8, 0x13, PPC2_VSX), VSX_LOGICAL(xxlnor, 0x8, 0x14, PPC2_VSX), GEN_XX3FORM(xxmrghw, 0x08, 0x02, PPC2_VSX), GEN_XX3FORM(xxmrglw, 0x08, 0x06, PPC2_VSX), +GEN_XX2FORM(xxspltw, 0x08, 0x0A, PPC2_VSX), #define GEN_XXSEL_ROW(opc3) \ GEN_HANDLER2_E(xxsel, "xxsel", 0x3C, 0x18, opc3, 0, PPC_NONE, PPC2_VSX), \