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envelope-from=quic_acaggian@quicinc.com; helo=mx0b-0031df01.pphosted.com X-Spam_score_int: -20 X-Spam_score: -2.1 X-Spam_bar: -- X-Spam_report: (-2.1 / 5.0 requ) BAYES_00=-1.9, DKIM_SIGNED=0.1, DKIM_VALID=-0.1, DKIM_VALID_AU=-0.1, DKIM_VALID_EF=-0.1, SPF_HELO_NONE=0.001, SPF_PASS=-0.001, T_SCC_BODY_TEXT_LINE=-0.01 autolearn=ham autolearn_force=no X-Spam_action: no action X-BeenThere: qemu-devel@nongnu.org X-Mailman-Version: 2.1.29 Precedence: list List-Id: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: qemu-devel-bounces+incoming=patchwork.ozlabs.org@nongnu.org Sender: qemu-devel-bounces+incoming=patchwork.ozlabs.org@nongnu.org When OpenGL is enabled, create only the OpenGL context, ignoring the SDL renderer as it is unused anyway. Signed-off-by: Antonio Caggiano --- v2: There is no need to specify major and minor version if the SDL renderer is not created. Also, tested on Windows. ui/sdl2.c | 21 +++++++++++++-------- 1 file changed, 13 insertions(+), 8 deletions(-) diff --git a/ui/sdl2.c b/ui/sdl2.c index 9d703200bf..cf1833b1ad 100644 --- a/ui/sdl2.c +++ b/ui/sdl2.c @@ -104,7 +104,11 @@ void sdl2_window_create(struct sdl2_console *scon) surface_width(scon->surface), surface_height(scon->surface), flags); + if (scon->opengl) { + scon->winctx = SDL_GL_CreateContext(scon->real_window); + } else { + /* The SDL renderer is only used by sdl2-2D, when OpenGL is disabled */ const char *driver = "opengl"; if (scon->opts->gl == DISPLAYGL_MODE_ES) { @@ -113,11 +117,8 @@ void sdl2_window_create(struct sdl2_console *scon) SDL_SetHint(SDL_HINT_RENDER_DRIVER, driver); SDL_SetHint(SDL_HINT_RENDER_BATCHING, "1"); - } - scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0); - if (scon->opengl) { - scon->winctx = SDL_GL_CreateContext(scon->real_window); + scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0); } sdl_update_caption(scon); } @@ -128,10 +129,14 @@ void sdl2_window_destroy(struct sdl2_console *scon) return; } - SDL_GL_DeleteContext(scon->winctx); - scon->winctx = NULL; - SDL_DestroyRenderer(scon->real_renderer); - scon->real_renderer = NULL; + if (scon->winctx) { + SDL_GL_DeleteContext(scon->winctx); + scon->winctx = NULL; + } + if (scon->real_renderer) { + SDL_DestroyRenderer(scon->real_renderer); + scon->real_renderer = NULL; + } SDL_DestroyWindow(scon->real_window); scon->real_window = NULL; }