diff mbox series

[13/21] ui/egl: default to GLES on windows

Message ID 20230606115658.677673-14-marcandre.lureau@redhat.com
State New
Headers show
Series -display dbus: add win32 support | expand

Commit Message

Marc-André Lureau June 6, 2023, 11:56 a.m. UTC
From: Marc-André Lureau <marcandre.lureau@redhat.com>

Windows GL drivers are notoriously not very good. Otoh, ANGLE provides
rock solid GLES implementation on top of direct3d. We should recommend
it and default to ES when using EGL (users can easily override this if
necessary)

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
---
 ui/egl-helpers.c | 4 ++++
 1 file changed, 4 insertions(+)
diff mbox series

Patch

diff --git a/ui/egl-helpers.c b/ui/egl-helpers.c
index 4b29dda7ed..1c718b0b98 100644
--- a/ui/egl-helpers.c
+++ b/ui/egl-helpers.c
@@ -537,6 +537,10 @@  int qemu_egl_init_dpy_mesa(EGLNativeDisplayType dpy, DisplayGLMode mode)
 #ifdef WIN32
 int qemu_egl_init_dpy_win32(EGLNativeDisplayType dpy, DisplayGLMode mode)
 {
+    /* prefer GL ES, as that's what ANGLE supports */
+    if (mode == DISPLAYGL_MODE_ON) {
+        mode = DISPLAYGL_MODE_ES;
+    }
     return qemu_egl_init_dpy(dpy, 0, mode);
 }
 #endif