diff mbox series

[v3,1/8] build-sys: fix crlf-ending C code

Message ID 20230110080246.536056-2-marcandre.lureau@redhat.com
State New
Headers show
Series Fix win32/msys2 shader compilation & update lcitool deps | expand

Commit Message

Marc-André Lureau Jan. 10, 2023, 8:02 a.m. UTC
From: Marc-André Lureau <marcandre.lureau@redhat.com>

On msys2, the shader-to-C script produces bad C:
./ui/shader/texture-blit-vert.h:2:5: error: missing terminating " character [-Werror]

Fix it by changing the line ending from crlf to lf, and convert the
script to Python (qemu build seems perl-free after that).

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Acked-by: Thomas Huth <thuth@redhat.com>
---
 meson.build              |  2 +-
 scripts/shaderinclude.pl | 16 ----------------
 scripts/shaderinclude.py | 26 ++++++++++++++++++++++++++
 3 files changed, 27 insertions(+), 17 deletions(-)
 delete mode 100644 scripts/shaderinclude.pl
 create mode 100755 scripts/shaderinclude.py

Comments

Thomas Huth Jan. 10, 2023, 8:33 a.m. UTC | #1
On 10/01/2023 09.02, marcandre.lureau@redhat.com wrote:
> From: Marc-André Lureau <marcandre.lureau@redhat.com>
> 
> On msys2, the shader-to-C script produces bad C:
> ./ui/shader/texture-blit-vert.h:2:5: error: missing terminating " character [-Werror]
> 
> Fix it by changing the line ending from crlf to lf, and convert the
> script to Python (qemu build seems perl-free after that).
> 
> Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
> Acked-by: Thomas Huth <thuth@redhat.com>
> ---
>   meson.build              |  2 +-
>   scripts/shaderinclude.pl | 16 ----------------
>   scripts/shaderinclude.py | 26 ++++++++++++++++++++++++++
>   3 files changed, 27 insertions(+), 17 deletions(-)
>   delete mode 100644 scripts/shaderinclude.pl
>   create mode 100755 scripts/shaderinclude.py

This seems to break our "make vm-build-freebsd" test... I'm now getting:

[281/1485] Generating ui/shader/texture-blit-frag.h with a custom command 
(wrapped by meson to capture output)
FAILED: ui/shader/texture-blit-frag.h
/usr/local/bin/python3.7 /usr/home/qemu/qemu-test.SnknY0/src/meson/meson.py 
--internal exe --capture ui/shader/texture-blit-frag.h -- 
/usr/home/qemu/qemu-test.SnknY0/src/scripts/shaderinclude.py 
../src/ui/shader/texture-blit.frag
--- stderr ---
env: python3: No such file or directory

Looks like you've got to do "chmod a-x scripts/shaderinclude.py" to get this 
fixed, after removing the executable bits, I'm getting:

[281/1485] Generating ui/shader/texture-blit-frag.h with a custom command 
(wrapped by meson to capture output)

and the compilation process continues happily.

  Thomas
Marc-André Lureau Jan. 10, 2023, 9:53 a.m. UTC | #2
Hi

On Tue, Jan 10, 2023 at 12:33 PM Thomas Huth <thuth@redhat.com> wrote:

> On 10/01/2023 09.02, marcandre.lureau@redhat.com wrote:
> > From: Marc-André Lureau <marcandre.lureau@redhat.com>
> >
> > On msys2, the shader-to-C script produces bad C:
> > ./ui/shader/texture-blit-vert.h:2:5: error: missing terminating "
> character [-Werror]
> >
> > Fix it by changing the line ending from crlf to lf, and convert the
> > script to Python (qemu build seems perl-free after that).
> >
> > Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
> > Acked-by: Thomas Huth <thuth@redhat.com>
> > ---
> >   meson.build              |  2 +-
> >   scripts/shaderinclude.pl | 16 ----------------
> >   scripts/shaderinclude.py | 26 ++++++++++++++++++++++++++
> >   3 files changed, 27 insertions(+), 17 deletions(-)
> >   delete mode 100644 scripts/shaderinclude.pl
> >   create mode 100755 scripts/shaderinclude.py
>
> This seems to break our "make vm-build-freebsd" test... I'm now getting:
>
> [281/1485] Generating ui/shader/texture-blit-frag.h with a custom command
> (wrapped by meson to capture output)
> FAILED: ui/shader/texture-blit-frag.h
> /usr/local/bin/python3.7
> /usr/home/qemu/qemu-test.SnknY0/src/meson/meson.py
> --internal exe --capture ui/shader/texture-blit-frag.h --
> /usr/home/qemu/qemu-test.SnknY0/src/scripts/shaderinclude.py
> ../src/ui/shader/texture-blit.frag
> --- stderr ---
> env: python3: No such file or directory
>
> Looks like you've got to do "chmod a-x scripts/shaderinclude.py" to get
> this
> fixed, after removing the executable bits, I'm getting:
>
> [281/1485] Generating ui/shader/texture-blit-frag.h with a custom command
> (wrapped by meson to capture output)
>
> and the compilation process continues happily.
>

thanks for the tip, indeed since 0.51 "find_program: use Meson's Python3
for non-executable Python scripts":
https://github.com/mesonbuild/meson/commit/0078d808a2a2b01c634483ca4a986f52ffe1ce3c

It's a bit annoying to have a mix of executable and non-executable
scripts/*.py, but python.., oh well.. I suppose the ones used during build
are -x, the one used manually are +x.
diff mbox series

Patch

diff --git a/meson.build b/meson.build
index 175517eafd..b3c6db8343 100644
--- a/meson.build
+++ b/meson.build
@@ -2781,7 +2781,7 @@  config_host_data.set('CONFIG_SLIRP', slirp.found())
 genh += configure_file(output: 'config-host.h', configuration: config_host_data)
 
 hxtool = find_program('scripts/hxtool')
-shaderinclude = find_program('scripts/shaderinclude.pl')
+shaderinclude = find_program('scripts/shaderinclude.py')
 qapi_gen = find_program('scripts/qapi-gen.py')
 qapi_gen_depends = [ meson.current_source_dir() / 'scripts/qapi/__init__.py',
                      meson.current_source_dir() / 'scripts/qapi/commands.py',
diff --git a/scripts/shaderinclude.pl b/scripts/shaderinclude.pl
deleted file mode 100644
index cd3bb40b12..0000000000
--- a/scripts/shaderinclude.pl
+++ /dev/null
@@ -1,16 +0,0 @@ 
-#!/usr/bin/env perl
-use strict;
-use warnings;
-
-my $file = shift;
-open FILE, "<", $file or die "open $file: $!";
-my $name = $file;
-$name =~ s|.*/||;
-$name =~ s/[-.]/_/g;
-print "static GLchar ${name}_src[] =\n";
-while (<FILE>) {
-    chomp;
-    printf "    \"%s\\n\"\n", $_;
-}
-print "    \"\\n\";\n";
-close FILE;
diff --git a/scripts/shaderinclude.py b/scripts/shaderinclude.py
new file mode 100755
index 0000000000..ab2aade2cd
--- /dev/null
+++ b/scripts/shaderinclude.py
@@ -0,0 +1,26 @@ 
+#!/usr/bin/env python3
+#
+# Copyright (C) 2023 Red Hat, Inc.
+#
+# SPDX-License-Identifier: GPL-2.0-or-later
+
+import sys
+import os
+
+
+def main(args):
+    file_path = args[1]
+    basename = os.path.basename(file_path)
+    varname = basename.replace('-', '_').replace('.', '_')
+
+    with os.fdopen(sys.stdout.fileno(), "wt", closefd=False, newline='\n') as stdout:
+        with open(file_path, "r", encoding='utf-8') as file:
+            print(f'static GLchar {varname}_src[] =', file=stdout)
+            for line in file:
+                line = line.rstrip()
+                print(f'    "{line}\\n"', file=stdout)
+            print('    "\\n";', file=stdout)
+
+
+if __name__ == '__main__':
+    sys.exit(main(sys.argv))