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[2/3] ui/console: fix texture leak when calling surface_gl_create_texture()

Message ID 20220214201337.1814787-3-marcandre.lureau@redhat.com
State New
Headers show
Series GL console related fixes | expand

Commit Message

Marc-André Lureau Feb. 14, 2022, 8:13 p.m. UTC
From: Marc-André Lureau <marcandre.lureau@redhat.com>

Make surface_gl_create_texture() idempotent: if the surface is already
bound to a texture, do not create a new one.

This fixes texture leaks when there are multiple DBus listeners, for
example.

Reported-by: Akihiko Odaki <akihiko.odaki@gmail.com>
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
---
 ui/console-gl.c | 4 ++++
 1 file changed, 4 insertions(+)
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Patch

diff --git a/ui/console-gl.c b/ui/console-gl.c
index 7c9894a51d99..8e3c9a3c8c01 100644
--- a/ui/console-gl.c
+++ b/ui/console-gl.c
@@ -49,6 +49,10 @@  void surface_gl_create_texture(QemuGLShader *gls,
     assert(gls);
     assert(QEMU_IS_ALIGNED(surface_stride(surface), surface_bytes_per_pixel(surface)));
 
+    if (surface->texture) {
+        return;
+    }
+
     switch (surface->format) {
     case PIXMAN_BE_b8g8r8x8:
     case PIXMAN_BE_b8g8r8a8: