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[PULL,2/5] ui: shader.h protect against double inclusion

Message ID 1432894036-28513-3-git-send-email-kraxel@redhat.com
State New
Headers show

Commit Message

Gerd Hoffmann May 29, 2015, 10:07 a.m. UTC
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
---
 include/ui/shader.h | 5 +++++
 1 file changed, 5 insertions(+)
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Patch

diff --git a/include/ui/shader.h b/include/ui/shader.h
index 992cde6..8509596 100644
--- a/include/ui/shader.h
+++ b/include/ui/shader.h
@@ -1,3 +1,6 @@ 
+#ifndef QEMU_SHADER_H
+#define QEMU_SHADER_H
+
 #include <epoxy/gl.h>
 
 void qemu_gl_run_texture_blit(GLint texture_blit_prog);
@@ -6,3 +9,5 @@  GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src);
 GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag);
 GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
                                            const GLchar *frag_src);
+
+#endif /* QEMU_SHADER_H */