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[17/18] tcg/arm: optimize register allocation order

Message ID 1270662685-7379-18-git-send-email-aurelien@aurel32.net
State New
Headers show

Commit Message

Aurelien Jarno April 7, 2010, 5:51 p.m. UTC
The beginning of the register allocation order list on the TCG arm
target matches the list of clobbered registers. This means that when an
helper is called, there is almost always clobbered registers that have
to be spilled.

Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
---
 tcg/arm/tcg-target.c |   10 +++++-----
 1 files changed, 5 insertions(+), 5 deletions(-)
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Patch

diff --git a/tcg/arm/tcg-target.c b/tcg/arm/tcg-target.c
index 91542bd..03fe11c 100644
--- a/tcg/arm/tcg-target.c
+++ b/tcg/arm/tcg-target.c
@@ -65,10 +65,6 @@  static const char * const tcg_target_reg_names[TCG_TARGET_NB_REGS] = {
 #endif
 
 static const int tcg_target_reg_alloc_order[] = {
-    TCG_REG_R0,
-    TCG_REG_R1,
-    TCG_REG_R2,
-    TCG_REG_R3,
     TCG_REG_R4,
     TCG_REG_R5,
     TCG_REG_R6,
@@ -77,8 +73,12 @@  static const int tcg_target_reg_alloc_order[] = {
     TCG_REG_R9,
     TCG_REG_R10,
     TCG_REG_R11,
-    TCG_REG_R12,
     TCG_REG_R13,
+    TCG_REG_R0,
+    TCG_REG_R1,
+    TCG_REG_R2,
+    TCG_REG_R3,
+    TCG_REG_R12,
     TCG_REG_R14,
 };