===================================================================
@@ -633,7 +633,8 @@ build_dynamic_cast_1 (tree type, tree expr, tsubst
binfo, 0, complain);
if (TYPE_PTR_P (exprtype))
expr = rvalue (expr);
- return expr;
+ /* Add any qualifier conversions. */
+ return build_nop (type, expr);
}
}
===================================================================
@@ -0,0 +1,59 @@
+// PR c++/57599
+
+class A { };
+
+class B : public A { };
+
+void p()
+{
+ B* b;
+
+ A* a1;
+ a1 = dynamic_cast<A*>(b);
+ a1 = dynamic_cast<const A*>(b); // { dg-error "invalid" }
+ a1 = dynamic_cast<volatile A*>(b); // { dg-error "invalid" }
+ a1 = dynamic_cast<const volatile A*>(b); // { dg-error "invalid" }
+
+ const A* a2;
+ a2 = dynamic_cast<A*>(b);
+ a2 = dynamic_cast<const A*>(b);
+ a2 = dynamic_cast<volatile A*>(b); // { dg-error "invalid" }
+ a2 = dynamic_cast<const volatile A*>(b); // { dg-error "invalid" }
+
+ volatile A* a3;
+ a3 = dynamic_cast<A*>(b);
+ a3 = dynamic_cast<const A*>(b); // { dg-error "invalid" }
+ a3 = dynamic_cast<volatile A*>(b);
+ a3 = dynamic_cast<const volatile A*>(b); // { dg-error "invalid" }
+
+ const volatile A* a4;
+ a4 = dynamic_cast<A*>(b);
+ a4 = dynamic_cast<const A*>(b);
+ a4 = dynamic_cast<volatile A*>(b);
+ a4 = dynamic_cast<const volatile A*>(b);
+}
+
+void r()
+{
+ B b;
+
+ A& a1 = dynamic_cast<A&>(b);
+ A& a2 = dynamic_cast<const A&>(b); // { dg-error "invalid" }
+ A& a3 = dynamic_cast<volatile A&>(b); // { dg-error "invalid" }
+ A& a4 = dynamic_cast<const volatile A&>(b); // { dg-error "invalid" }
+
+ const A& ca1 = dynamic_cast<A&>(b);
+ const A& ca2 = dynamic_cast<const A&>(b);
+ const A& ca3 = dynamic_cast<volatile A&>(b); // { dg-error "invalid" }
+ const A& ca4 = dynamic_cast<const volatile A&>(b); // { dg-error "invalid" }
+
+ volatile A& va1 = dynamic_cast<A&>(b);
+ volatile A& va2 = dynamic_cast<const A&>(b); // { dg-error "invalid" }
+ volatile A& va3 = dynamic_cast<volatile A&>(b);
+ volatile A& va4 = dynamic_cast<const volatile A&>(b);// { dg-error "invalid" }
+
+ const volatile A& cva1 = dynamic_cast<A&>(b);
+ const volatile A& cva2 = dynamic_cast<const A&>(b);
+ const volatile A& cva3 = dynamic_cast<volatile A&>(b);
+ const volatile A& cva4 = dynamic_cast<const volatile A&>(b);
+}