Message ID | 20180228195202.8183-15-miquel.raynal@bootlin.com |
---|---|
State | Accepted |
Delegated to: | Jagannadha Sutradharudu Teki |
Headers | show |
Series | Bring NAND support to Nintendo NES Classic | expand |
diff --git a/board/sunxi/board.c b/board/sunxi/board.c index b8f58fe133..0c6e67a8c0 100644 --- a/board/sunxi/board.c +++ b/board/sunxi/board.c @@ -289,11 +289,6 @@ static void nand_clock_setup(void) #if defined CONFIG_MACH_SUN6I || defined CONFIG_MACH_SUN8I || \ defined CONFIG_MACH_SUN9I || defined CONFIG_MACH_SUN50I setbits_le32(&ccm->ahb_reset0_cfg, (1 << AHB_GATE_OFFSET_NAND0)); -#endif -#ifdef CONFIG_MACH_SUN9I - setbits_le32(&ccm->ahb_gate1, (1 << AHB_GATE_OFFSET_DMA)); -#else - setbits_le32(&ccm->ahb_gate0, (1 << AHB_GATE_OFFSET_DMA)); #endif setbits_le32(&ccm->nand0_clk_cfg, CCM_NAND_CTRL_ENABLE | AHB_DIV_1); }
Code has been changed to do not use DMA anymore with the NAND controller, instead PIO is used. Then, DMA-specific initialization may be dropped. Signed-off-by: Miquel Raynal <miquel.raynal@bootlin.com> --- board/sunxi/board.c | 5 ----- 1 file changed, 5 deletions(-)