@@ -20,6 +20,7 @@
#include <math.h>
#include <fenv.h>
#include <ieee754.h>
+#include <libm-alias-double.h>
/* This implementation relies on long double being more than twice as
precise as double and uses rounding to odd in order to avoid problems
@@ -51,5 +52,5 @@ __fma (double x, double y, double z)
return (double) u.d;
}
#ifndef __fma
-weak_alias (__fma, fma)
+libm_alias_double (__fma, fma)
#endif
@@ -22,6 +22,7 @@
#include <fenv.h>
#include <ieee754.h>
#include <math_private.h>
+#include <libm-alias-double.h>
/* This implementation uses rounding to odd to avoid problems with
double rounding. See a paper by Boldo and Melquiond:
@@ -97,5 +98,5 @@ __fma (double x, double y, double z)
return u.d;
}
#ifndef __fma
-weak_alias (__fma, fma)
+libm_alias_double (__fma, fma)
#endif