From patchwork Fri Aug 6 12:58:44 2010 Content-Type: text/plain; charset="utf-8" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Subject: [Ada] Do not build useless allocators Date: Fri, 06 Aug 2010 02:58:44 -0000 From: Eric Botcazou X-Patchwork-Id: 61109 Message-Id: <201008061458.44429.ebotcazou@adacore.com> To: gcc-patches@gcc.gnu.org When an object is too large to be allocated on the stack, gigi builds an allocator so that Storage_Error is raised at run time. It was doing that even for imported objects, which is useless since the allocator is ditched afterward for them. Fixed thusly, tested on x86-64-suse-linux, applied on the mainline. 2010-08-06 Eric Botcazou * gcc-interface/decl.c (gnat_to_gnu_entity) : Do not build an allocator for large imported objects. Index: gcc-interface/decl.c =================================================================== --- gcc-interface/decl.c (revision 162897) +++ gcc-interface/decl.c (working copy) @@ -1180,7 +1180,6 @@ gnat_to_gnu_entity (Entity_Id gnat_entit gnu_type = build_reference_type (gnu_type); gnu_size = NULL_TREE; used_by_ref = true; - const_flag = true; /* In case this was a aliased object whose nominal subtype is unconstrained, the pointer above will be a thin pointer and @@ -1194,7 +1193,7 @@ gnat_to_gnu_entity (Entity_Id gnat_entit If we are elaborating a mutable object, tell build_allocator to ignore a possibly simpler size from the initializer, if any, as we must allocate the maximum possible size in this case. */ - if (definition) + if (definition && !imported_p) { tree gnu_alloc_type = TREE_TYPE (gnu_type); @@ -1217,14 +1216,14 @@ gnat_to_gnu_entity (Entity_Id gnat_entit } if (TREE_CODE (TYPE_SIZE_UNIT (gnu_alloc_type)) == INTEGER_CST - && TREE_OVERFLOW (TYPE_SIZE_UNIT (gnu_alloc_type)) - && !Is_Imported (gnat_entity)) + && TREE_OVERFLOW (TYPE_SIZE_UNIT (gnu_alloc_type))) post_error ("?`Storage_Error` will be raised at run time!", gnat_entity); gnu_expr = build_allocator (gnu_alloc_type, gnu_expr, gnu_type, Empty, Empty, gnat_entity, mutable_p); + const_flag = true; } else {