@@ -158,4 +158,21 @@ struct MachineState {
AccelState *accelerator;
};
+#define DEFINE_MACHINE(namestr, machine_initfn) \
+ static void machine_initfn##_class_init(ObjectClass *oc, void *data) \
+ { \
+ MachineClass *mc = MACHINE_CLASS(oc); \
+ machine_initfn(mc); \
+ } \
+ static const TypeInfo machine_initfn##_typeinfo = { \
+ .name = MACHINE_TYPE_NAME(namestr), \
+ .parent = TYPE_MACHINE, \
+ .class_init = machine_initfn##_class_init, \
+ }; \
+ static void machine_initfn##_register_types(void) \
+ { \
+ type_register_static(&machine_initfn##_typeinfo); \
+ } \
+ machine_init(machine_initfn##_register_types)
+
#endif
The macro will allow easy registration of a TYPE_MACHINE subclass, using only the machine name and a MachineClass initialization function as parameter. Signed-off-by: Eduardo Habkost <ehabkost@redhat.com> --- Changes series v1 -> series v2: none Changes series v2 -> series v3: * Don't set MachineClass::name explicitly (Now TYPE_MACHINE does that automatically) * Use MACHINE_TYPE_NAME macro --- include/hw/boards.h | 17 +++++++++++++++++ 1 file changed, 17 insertions(+)