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[02/10] batman-adv: remove redundant hard_iface assignment

Message ID 1440753156-7808-3-git-send-email-antonio@meshcoding.com
State Accepted, archived
Delegated to: David Miller
Headers show

Commit Message

Antonio Quartulli Aug. 28, 2015, 9:12 a.m. UTC
From: Marek Lindner <mareklindner@neomailbox.ch>

The batadv_neigh_node_new() function already sets the hard_iface pointer.

Signed-off-by: Marek Lindner <mareklindner@neomailbox.ch>
Acked-by: Simon Wunderlich <sw@simonwunderlich.de>
Signed-off-by: Antonio Quartulli <antonio@meshcoding.com>
---
 net/batman-adv/bat_iv_ogm.c | 1 -
 1 file changed, 1 deletion(-)
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Patch

diff --git a/net/batman-adv/bat_iv_ogm.c b/net/batman-adv/bat_iv_ogm.c
index b9b8b33..b18184e 100644
--- a/net/batman-adv/bat_iv_ogm.c
+++ b/net/batman-adv/bat_iv_ogm.c
@@ -304,7 +304,6 @@  batadv_iv_ogm_neigh_new(struct batadv_hard_iface *hard_iface,
 		goto out;
 
 	neigh_node->orig_node = orig_neigh;
-	neigh_node->if_incoming = hard_iface;
 
 	spin_lock_bh(&orig_node->neigh_list_lock);
 	tmp_neigh_node = batadv_neigh_node_get(orig_node, hard_iface,