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ui/vnc: set TCP_NODELAY

Message ID 1409649717-17004-1-git-send-email-pl@kamp.de
State New
Headers show

Commit Message

Peter Lieven Sept. 2, 2014, 9:21 a.m. UTC
we currently have the Nagle algorithm enabled for all outgoing VNC updates.
This may delay sensitive updates as mouse movements or typing in the console.
As we currently prepare all data in a buffer and then send as much as we can
this should not cause big trouble. Well established VNC servers like TightVNC
set TCP_NODELAY as well.
A regular framebuffer update request generates exactly one framebuffer update
which should be pushed out as fast as possible.

Signed-off-by: Peter Lieven <pl@kamp.de>
---
 ui/vnc.c |    4 ++++
 1 file changed, 4 insertions(+)

Comments

Peter Maydell Sept. 2, 2014, 9:36 a.m. UTC | #1
On 2 September 2014 10:21, Peter Lieven <pl@kamp.de> wrote:
> we currently have the Nagle algorithm enabled for all outgoing VNC updates.
> This may delay sensitive updates as mouse movements or typing in the console.
> As we currently prepare all data in a buffer and then send as much as we can
> this should not cause big trouble. Well established VNC servers like TightVNC
> set TCP_NODELAY as well.
> A regular framebuffer update request generates exactly one framebuffer update
> which should be pushed out as fast as possible.
>
> Signed-off-by: Peter Lieven <pl@kamp.de>
> ---
>  ui/vnc.c |    4 ++++
>  1 file changed, 4 insertions(+)
>
> diff --git a/ui/vnc.c b/ui/vnc.c
> index 1bc1ae0..b12d0ea 100644
> --- a/ui/vnc.c
> +++ b/ui/vnc.c
> @@ -2885,6 +2885,10 @@ static void vnc_listen_read(void *opaque, bool websocket)
>      }
>
>      if (csock != -1) {
> +#ifdef TCP_NODELAY
> +        int flag = 1;
> +        setsockopt(csock, IPPROTO_TCP, TCP_NODELAY, (char *) &flag, sizeof(int));
> +#endif
>          vnc_connect(vs, csock, false, websocket);

Why not just call socket_set_nodelay() ?

thanks
-- PMM
Peter Lieven Sept. 2, 2014, 9:54 a.m. UTC | #2
On 02.09.2014 11:36, Peter Maydell wrote:
> On 2 September 2014 10:21, Peter Lieven <pl@kamp.de> wrote:
>> we currently have the Nagle algorithm enabled for all outgoing VNC updates.
>> This may delay sensitive updates as mouse movements or typing in the console.
>> As we currently prepare all data in a buffer and then send as much as we can
>> this should not cause big trouble. Well established VNC servers like TightVNC
>> set TCP_NODELAY as well.
>> A regular framebuffer update request generates exactly one framebuffer update
>> which should be pushed out as fast as possible.
>>
>> Signed-off-by: Peter Lieven <pl@kamp.de>
>> ---
>>   ui/vnc.c |    4 ++++
>>   1 file changed, 4 insertions(+)
>>
>> diff --git a/ui/vnc.c b/ui/vnc.c
>> index 1bc1ae0..b12d0ea 100644
>> --- a/ui/vnc.c
>> +++ b/ui/vnc.c
>> @@ -2885,6 +2885,10 @@ static void vnc_listen_read(void *opaque, bool websocket)
>>       }
>>
>>       if (csock != -1) {
>> +#ifdef TCP_NODELAY
>> +        int flag = 1;
>> +        setsockopt(csock, IPPROTO_TCP, TCP_NODELAY, (char *) &flag, sizeof(int));
>> +#endif
>>           vnc_connect(vs, csock, false, websocket);
> Why not just call socket_set_nodelay() ?

I was not aware of that helper function. Thanks for the pointer.

Peter

>
> thanks
> -- PMM
diff mbox

Patch

diff --git a/ui/vnc.c b/ui/vnc.c
index 1bc1ae0..b12d0ea 100644
--- a/ui/vnc.c
+++ b/ui/vnc.c
@@ -2885,6 +2885,10 @@  static void vnc_listen_read(void *opaque, bool websocket)
     }
 
     if (csock != -1) {
+#ifdef TCP_NODELAY
+        int flag = 1;
+        setsockopt(csock, IPPROTO_TCP, TCP_NODELAY, (char *) &flag, sizeof(int));
+#endif
         vnc_connect(vs, csock, false, websocket);
     }
 }