Message ID | 1385649010-7034-12-git-send-email-kraxel@redhat.com |
---|---|
State | New |
Headers | show |
I'm not sure this is correct. Generally when the display gets rotated, the input device coordinates do not, and the in-guest code handles the math. On 11/28/2013 09:30 AM, Gerd Hoffmann wrote: > Transform absolute mouse events according to graphic_rotate. > > Legacy input code does it for both absolute and relative events, > but the logic is broken for relative coordinates, so this is > most likely not used anyway. > > Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> > --- > ui/input.c | 33 +++++++++++++++++++++++++++++++++ > 1 file changed, 33 insertions(+) > > diff --git a/ui/input.c b/ui/input.c > index fa6d677..abfe3a3 100644 > --- a/ui/input.c > +++ b/ui/input.c > @@ -50,6 +50,33 @@ qemu_input_find_handler(uint32_t mask) > return NULL; > } > > +static void qemu_input_transform_abs_rotate(InputEvent *evt) > +{ > + switch (graphic_rotate) { > + case 90: > + if (evt->abs->axis == INPUT_AXIS_X) { > + evt->abs->axis = INPUT_AXIS_Y; > + } > + if (evt->abs->axis == INPUT_AXIS_Y) { > + evt->abs->axis = INPUT_AXIS_X; > + evt->abs->axis = INPUT_EVENT_ABS_SIZE - 1 - evt->abs->axis; > + } > + break; > + case 180: > + evt->abs->axis = INPUT_EVENT_ABS_SIZE - 1 - evt->abs->axis; > + break; > + case 270: > + if (evt->abs->axis == INPUT_AXIS_X) { > + evt->abs->axis = INPUT_AXIS_Y; > + evt->abs->axis = INPUT_EVENT_ABS_SIZE - 1 - evt->abs->axis; > + } > + if (evt->abs->axis == INPUT_AXIS_Y) { > + evt->abs->axis = INPUT_AXIS_X; > + } > + break; > + } > +} > + > void qemu_input_event_send(QemuConsole *src, InputEvent *evt) > { > QemuInputHandlerState *s; > @@ -58,6 +85,12 @@ void qemu_input_event_send(QemuConsole *src, InputEvent *evt) > return; > } > > + /* pre processing */ > + if (graphic_rotate && (evt->kind == INPUT_EVENT_KIND_ABS)) { > + qemu_input_transform_abs_rotate(evt); > + } > + > + /* send event */ > s = qemu_input_find_handler(1 << evt->kind); > s->handler->event(s->dev, src, evt); > s->events++;
On Mo, 2013-12-02 at 14:00 -0500, John Baboval wrote: > I'm not sure this is correct. Generally when the display gets rotated, > the input device coordinates do not, and the in-guest code handles the math. This just mimics what kbd_mouse_event() does today. I guess there is a reason this code was added. I suspect it's some embedded target which depend on this stuff. Anyone knows? cheers, Gerd
diff --git a/ui/input.c b/ui/input.c index fa6d677..abfe3a3 100644 --- a/ui/input.c +++ b/ui/input.c @@ -50,6 +50,33 @@ qemu_input_find_handler(uint32_t mask) return NULL; } +static void qemu_input_transform_abs_rotate(InputEvent *evt) +{ + switch (graphic_rotate) { + case 90: + if (evt->abs->axis == INPUT_AXIS_X) { + evt->abs->axis = INPUT_AXIS_Y; + } + if (evt->abs->axis == INPUT_AXIS_Y) { + evt->abs->axis = INPUT_AXIS_X; + evt->abs->axis = INPUT_EVENT_ABS_SIZE - 1 - evt->abs->axis; + } + break; + case 180: + evt->abs->axis = INPUT_EVENT_ABS_SIZE - 1 - evt->abs->axis; + break; + case 270: + if (evt->abs->axis == INPUT_AXIS_X) { + evt->abs->axis = INPUT_AXIS_Y; + evt->abs->axis = INPUT_EVENT_ABS_SIZE - 1 - evt->abs->axis; + } + if (evt->abs->axis == INPUT_AXIS_Y) { + evt->abs->axis = INPUT_AXIS_X; + } + break; + } +} + void qemu_input_event_send(QemuConsole *src, InputEvent *evt) { QemuInputHandlerState *s; @@ -58,6 +85,12 @@ void qemu_input_event_send(QemuConsole *src, InputEvent *evt) return; } + /* pre processing */ + if (graphic_rotate && (evt->kind == INPUT_EVENT_KIND_ABS)) { + qemu_input_transform_abs_rotate(evt); + } + + /* send event */ s = qemu_input_find_handler(1 << evt->kind); s->handler->event(s->dev, src, evt); s->events++;
Transform absolute mouse events according to graphic_rotate. Legacy input code does it for both absolute and relative events, but the logic is broken for relative coordinates, so this is most likely not used anyway. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> --- ui/input.c | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+)