diff mbox

[1/3] HBitmap: move struct HBitmap to header

Message ID 1383116892-11047-2-git-send-email-famz@redhat.com
State New
Headers show

Commit Message

Fam Zheng Oct. 30, 2013, 7:08 a.m. UTC
The struct field will be used outside of hbitmap.c once become a list,
move it to public header.

Signed-off-by: Fam Zheng <famz@redhat.com>
---
 include/qemu/hbitmap.h | 39 +++++++++++++++++++++++++++++++++++++++
 util/hbitmap.c         | 38 --------------------------------------
 2 files changed, 39 insertions(+), 38 deletions(-)
diff mbox

Patch

diff --git a/include/qemu/hbitmap.h b/include/qemu/hbitmap.h
index 550d7ce..b6ea5c7 100644
--- a/include/qemu/hbitmap.h
+++ b/include/qemu/hbitmap.h
@@ -19,6 +19,7 @@ 
 #include "host-utils.h"
 
 typedef struct HBitmap HBitmap;
+
 typedef struct HBitmapIter HBitmapIter;
 
 #define BITS_PER_LEVEL         (BITS_PER_LONG == 32 ? 5 : 6)
@@ -51,6 +52,44 @@  struct HBitmapIter {
     unsigned long cur[HBITMAP_LEVELS];
 };
 
+struct HBitmap {
+    /* Number of total bits in the bottom level.  */
+    uint64_t size;
+
+    /* Number of set bits in the bottom level.  */
+    uint64_t count;
+
+    /* A scaling factor.  Given a granularity of G, each bit in the bitmap will
+     * will actually represent a group of 2^G elements.  Each operation on a
+     * range of bits first rounds the bits to determine which group they land
+     * in, and then affect the entire page; iteration will only visit the first
+     * bit of each group.  Here is an example of operations in a size-16,
+     * granularity-1 HBitmap:
+     *
+     *    initial state            00000000
+     *    set(start=0, count=9)    11111000 (iter: 0, 2, 4, 6, 8)
+     *    reset(start=1, count=3)  00111000 (iter: 4, 6, 8)
+     *    set(start=9, count=2)    00111100 (iter: 4, 6, 8, 10)
+     *    reset(start=5, count=5)  00000000
+     *
+     * From an implementation point of view, when setting or resetting bits,
+     * the bitmap will scale bit numbers right by this amount of bits.  When
+     * iterating, the bitmap will scale bit numbers left by this amount of
+     * bits.
+     */
+    int granularity;
+
+    /* A number of progressively less coarse bitmaps (i.e. level 0 is the
+     * coarsest).  Each bit in level N represents a word in level N+1 that
+     * has a set bit, except the last level where each bit represents the
+     * actual bitmap.
+     *
+     * Note that all bitmaps have the same number of levels.  Even a 1-bit
+     * bitmap will still allocate HBITMAP_LEVELS arrays.
+     */
+    unsigned long *levels[HBITMAP_LEVELS];
+};
+
 /**
  * hbitmap_alloc:
  * @size: Number of bits in the bitmap.
diff --git a/util/hbitmap.c b/util/hbitmap.c
index d936831..5dddd05 100644
--- a/util/hbitmap.c
+++ b/util/hbitmap.c
@@ -54,44 +54,6 @@ 
  * O(logB n) as in the non-amortized complexity).
  */
 
-struct HBitmap {
-    /* Number of total bits in the bottom level.  */
-    uint64_t size;
-
-    /* Number of set bits in the bottom level.  */
-    uint64_t count;
-
-    /* A scaling factor.  Given a granularity of G, each bit in the bitmap will
-     * will actually represent a group of 2^G elements.  Each operation on a
-     * range of bits first rounds the bits to determine which group they land
-     * in, and then affect the entire page; iteration will only visit the first
-     * bit of each group.  Here is an example of operations in a size-16,
-     * granularity-1 HBitmap:
-     *
-     *    initial state            00000000
-     *    set(start=0, count=9)    11111000 (iter: 0, 2, 4, 6, 8)
-     *    reset(start=1, count=3)  00111000 (iter: 4, 6, 8)
-     *    set(start=9, count=2)    00111100 (iter: 4, 6, 8, 10)
-     *    reset(start=5, count=5)  00000000
-     *
-     * From an implementation point of view, when setting or resetting bits,
-     * the bitmap will scale bit numbers right by this amount of bits.  When
-     * iterating, the bitmap will scale bit numbers left by this amount of
-     * bits.
-     */
-    int granularity;
-
-    /* A number of progressively less coarse bitmaps (i.e. level 0 is the
-     * coarsest).  Each bit in level N represents a word in level N+1 that
-     * has a set bit, except the last level where each bit represents the
-     * actual bitmap.
-     *
-     * Note that all bitmaps have the same number of levels.  Even a 1-bit
-     * bitmap will still allocate HBITMAP_LEVELS arrays.
-     */
-    unsigned long *levels[HBITMAP_LEVELS];
-};
-
 static inline int popcountl(unsigned long l)
 {
     return BITS_PER_LONG == 32 ? ctpop32(l) : ctpop64(l);