===================================================================
@@ -1475,8 +1475,8 @@ Gcc_backend::temporary_variable(Bfunctio
// Create a named immutable initialized data structure.
Bvariable*
-Gcc_backend::immutable_struct(const std::string& name, bool, bool,
- Btype* btype, Location location)
+Gcc_backend::immutable_struct(const std::string& name, bool is_hidden,
+ bool, Btype* btype, Location location)
{
tree type_tree = btype->get_tree();
if (type_tree == error_mark_node)
@@ -1490,6 +1490,8 @@ Gcc_backend::immutable_struct(const std:
TREE_CONSTANT(decl) = 1;
TREE_USED(decl) = 1;
DECL_ARTIFICIAL(decl) = 1;
+ if (!is_hidden)
+ TREE_PUBLIC(decl) = 1;
// We don't call rest_of_decl_compilation until we have the
// initializer.
@@ -1503,8 +1505,7 @@ Gcc_backend::immutable_struct(const std:
void
Gcc_backend::immutable_struct_set_init(Bvariable* var, const std::string&,
- bool is_hidden, bool is_common, Btype*,
- Location,
+ bool, bool is_common, Btype*, Location,
Bexpression* initializer)
{
tree decl = var->get_tree();
@@ -1515,12 +1516,7 @@ Gcc_backend::immutable_struct_set_init(B
DECL_INITIAL(decl) = init_tree;
// We can't call make_decl_one_only until we set DECL_INITIAL.
- if (!is_common)
- {
- if (!is_hidden)
- TREE_PUBLIC(decl) = 1;
- }
- else
+ if (is_common)
make_decl_one_only(decl, DECL_ASSEMBLER_NAME(decl));
// These variables are often unneeded in the final program, so put