@@ -295,10 +295,16 @@ comment "OpenGL GLX support needs X11"
comment "Additional API Support"
+config BR2_PACKAGE_MESA3D_GBM
+ bool "gbm"
+ help
+ Enable Generic Buffer Management (gbm)
+
config BR2_PACKAGE_MESA3D_OPENGL_EGL
bool "OpenGL EGL"
select BR2_PACKAGE_HAS_LIBEGL
select BR2_PACKAGE_HAS_LIBEGL_WAYLAND
+ select BR2_PACKAGE_MESA3D_GBM
help
Use the Khronos EGL APIs. EGL is a window manager for OpenGL
applications similar to GLX, for X, and WGL, for Windows.
@@ -202,10 +202,17 @@ endif
MESA3D_CONF_OPTS += \
-Dplatforms=$(subst $(space),$(comma),$(MESA3D_PLATFORMS))
+ifeq ($(BR2_PACKAGE_MESA3D_GBM),y)
+MESA3D_CONF_OPTS += \
+ -Dgbm=true
+else
+MESA3D_CONF_OPTS += \
+ -Dgbm=false
+endif
+
ifeq ($(BR2_PACKAGE_MESA3D_OPENGL_EGL),y)
MESA3D_PROVIDES += libegl
MESA3D_CONF_OPTS += \
- -Dgbm=true \
-Degl=true
else
MESA3D_CONF_OPTS += \
Kodi 18.0-Leia will implement stand-alone gbm support alongside x11 & wayland. To enable building gbm support in mesa3d without x11 & wayland we need to add a specific configure option for it. Signed-off-by: Bernd Kuhls <bernd.kuhls@t-online.de> --- package/mesa3d/Config.in | 6 ++++++ package/mesa3d/mesa3d.mk | 9 ++++++++- 2 files changed, 14 insertions(+), 1 deletion(-)