@@ -181,9 +181,9 @@ static void tmu2_start(MilkymistTMU2State *s)
GLXPbuffer pbuffer;
GLuint texture;
void *fb;
- target_phys_addr_t fb_len;
+ target_phys_addr_t fb_len, fb_len_full;
void *mesh;
- target_phys_addr_t mesh_len;
+ target_phys_addr_t mesh_len, mesh_len_full;
float m;
trace_milkymist_tmu2_start();
@@ -205,8 +205,12 @@ static void tmu2_start(MilkymistTMU2State *s)
/* Read the QEMU source framebuffer into an OpenGL texture */
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
- fb_len = 2*s->regs[R_TEXHRES]*s->regs[R_TEXVRES];
- fb = cpu_physical_memory_map(s->regs[R_TEXFBUF], &fb_len, 0);
+ fb_len_full = fb_len = 2*s->regs[R_TEXHRES]*s->regs[R_TEXVRES];
+ fb = cpu_physical_memory_map_fast(s->regs[R_TEXFBUF], &fb_len);
+ if (fb_len < fb_len_full) {
+ cpu_physical_memory_unmap(fb, fb_len, 0, 0);
+ fb = NULL;
+ }
if (fb == NULL) {
glDeleteTextures(1, &texture);
glXMakeContextCurrent(s->dpy, None, None, NULL);
@@ -249,8 +253,12 @@ static void tmu2_start(MilkymistTMU2State *s)
glColor4f(m, m, m, (float)(s->regs[R_ALPHA] + 1) / 64.0f);
/* Read the QEMU dest. framebuffer into the OpenGL framebuffer */
- fb_len = 2 * s->regs[R_DSTHRES] * s->regs[R_DSTVRES];
- fb = cpu_physical_memory_map(s->regs[R_DSTFBUF], &fb_len, 0);
+ fb_len_full = fb_len = 2 * s->regs[R_DSTHRES] * s->regs[R_DSTVRES];
+ fb = cpu_physical_memory_map_fast(s->regs[R_DSTFBUF], &fb_len);
+ if (fb_len < fb_len_full) {
+ cpu_physical_memory_unmap(fb, fb_len, 0, 0);
+ fb = NULL;
+ }
if (fb == NULL) {
glDeleteTextures(1, &texture);
glXMakeContextCurrent(s->dpy, None, None, NULL);
@@ -260,7 +268,6 @@ static void tmu2_start(MilkymistTMU2State *s)
glDrawPixels(s->regs[R_DSTHRES], s->regs[R_DSTVRES], GL_RGB,
GL_UNSIGNED_SHORT_5_6_5, fb);
- cpu_physical_memory_unmap(fb, fb_len, 0, fb_len);
glViewport(0, 0, s->regs[R_DSTHRES], s->regs[R_DSTVRES]);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
@@ -268,9 +275,14 @@ static void tmu2_start(MilkymistTMU2State *s)
glMatrixMode(GL_MODELVIEW);
/* Map the texture */
- mesh_len = MESH_MAXSIZE*MESH_MAXSIZE*sizeof(struct vertex);
- mesh = cpu_physical_memory_map(s->regs[R_VERTICESADDR], &mesh_len, 0);
+ mesh_len_full = mesh_len = MESH_MAXSIZE*MESH_MAXSIZE*sizeof(struct vertex);
+ mesh = cpu_physical_memory_map_fast(s->regs[R_VERTICESADDR], &mesh_len);
+ if (mesh_len < mesh_len_full) {
+ cpu_physical_memory_unmap(mesh, mesh_len, 0, 0);
+ mesh = NULL;
+ }
if (mesh == NULL) {
+ cpu_physical_memory_unmap(fb, fb_len, 0, fb_len);
glDeleteTextures(1, &texture);
glXMakeContextCurrent(s->dpy, None, None, NULL);
glXDestroyPbuffer(s->dpy, pbuffer);
@@ -285,15 +297,6 @@ static void tmu2_start(MilkymistTMU2State *s)
cpu_physical_memory_unmap(mesh, mesh_len, 0, mesh_len);
/* Write back the OpenGL framebuffer to the QEMU framebuffer */
- fb_len = 2 * s->regs[R_DSTHRES] * s->regs[R_DSTVRES];
- fb = cpu_physical_memory_map(s->regs[R_DSTFBUF], &fb_len, 1);
- if (fb == NULL) {
- glDeleteTextures(1, &texture);
- glXMakeContextCurrent(s->dpy, None, None, NULL);
- glXDestroyPbuffer(s->dpy, pbuffer);
- return;
- }
-
glReadPixels(0, 0, s->regs[R_DSTHRES], s->regs[R_DSTVRES], GL_RGB,
GL_UNSIGNED_SHORT_5_6_5, fb);
cpu_physical_memory_unmap(fb, fb_len, 1, fb_len);
This patch adds proper unmapping of the memory when the addresses cross multiple memory blocks, and it also uses a single map_fast operation for the RMW access to the destination frame buffer. Cc: Michael Walle <michael@walle.cc> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com> --- Compile-tested only. hw/milkymist-tmu2.c | 39 +++++++++++++++++++++------------------ 1 files changed, 21 insertions(+), 18 deletions(-)