diff mbox

[v2] PS/2 keyboard Scancode Set 3 support

Message ID AANLkTim5C=bytyBZxRVwjpZj668UTzTFJ-oAftkphS7T@mail.gmail.com
State New
Headers show

Commit Message

Roy Tam Feb. 13, 2011, 10:07 a.m. UTC
The following patch adds PS/2 keyboard Scancode Set 3 support.

Sign-off-by: Roy Tam <roytam@gmail.com>
--
v2: checkpatch.pl style fixes

Comments

Kevin Wolf Feb. 14, 2011, 11:43 a.m. UTC | #1
Am 13.02.2011 11:07, schrieb Roy Tam:
> The following patch adds PS/2 keyboard Scancode Set 3 support.
> 
> Sign-off-by: Roy Tam <roytam@gmail.com>
> --
> v2: checkpatch.pl style fixes
> 
> diff --git a/hw/ps2.c b/hw/ps2.c
> index 762bb00..6bea0ef 100644
> --- a/hw/ps2.c
> +++ b/hw/ps2.c
> @@ -143,13 +143,85 @@ static void ps2_put_keycode(void *opaque, int keycode)
>  {
>      PS2KbdState *s = opaque;
> 
> -    /* XXX: add support for scancode sets 1 and 3 */
> -    if (!s->translate && keycode < 0xe0 && s->scancode_set == 2)
> -      {
> +    /* XXX: add support for scancode sets 1 */
> +    if (!s->translate && keycode < 0xe0 && s->scancode_set > 1) {
>          if (keycode & 0x80)
>              ps2_queue(&s->common, 0xf0);
>          keycode = ps2_raw_keycode[keycode & 0x7f];
> -      }
> +        if (s->scancode_set == 3) {
> +            switch (keycode) {
> +            case 0x1:
> +                keycode = 0x47;
> +                break;
> +            case 0x3:
> +                keycode = 0x27;
> +                break;
> +            case 0x4:
> +                keycode = 0x17;
> +                break;
> +            case 0x5:
> +                keycode = 0x7;
> +                break;
> +            case 0x6:
> +                keycode = 0xf;
> +                break;
> +            case 0x7:
> +                keycode = 0x5e;
> +                break;
> +            case 0x9:
> +                keycode = 0x4f;
> +                break;
> +            case 0xa:
> +                keycode = 0x3f;
> +                break;
> +            case 0xb:
> +                keycode = 0x2f;
> +                break;
> +            case 0xc:
> +                keycode = 0x1f;
> +                break;
> +            case 0x11:
> +                keycode = 0x19;
> +                break;
> +            case 0x14:
> +                keycode = 0x11;
> +                break;
> +            case 0x58:
> +                keycode = 0x14;
> +                break;
> +            case 0x5d:
> +                keycode = 0x5c;
> +                break;
> +            case 0x76:
> +                keycode = 0x8;
> +                break;
> +            case 0x77:
> +                keycode = 0x76;
> +                break;
> +            case 0x78:
> +                keycode = 0x56;
> +                break;
> +            case 0x79:
> +                keycode = 0x7c;
> +                break;
> +            case 0x7b:
> +                keycode = 0x84;
> +                break;
> +            case 0x7c:
> +                keycode = 0x7e;
> +                break;
> +            case 0x7e:
> +                keycode = 0x5f;
> +                break;
> +            case 0x83:
> +                keycode = 0x37;
> +                break;
> +            case 0x84:
> +                keycode = 0x57;
> +                break;
> +            }
> +        }
> +    }
>      ps2_queue(&s->common, keycode);
>  }

Wouldn't a second table like ps2_raw_keycode be better than a huge
switch block that translates from scancode set 2 to 3?

Kevin
Roy Tam Feb. 14, 2011, 12:49 p.m. UTC | #2
2011/2/14 Kevin Wolf <kwolf@redhat.com>:
> Am 13.02.2011 11:07, schrieb Roy Tam:
>> The following patch adds PS/2 keyboard Scancode Set 3 support.
>>
>> Sign-off-by: Roy Tam <roytam@gmail.com>
>> --
>> v2: checkpatch.pl style fixes
>>
>> diff --git a/hw/ps2.c b/hw/ps2.c
>> index 762bb00..6bea0ef 100644
>> --- a/hw/ps2.c
>> +++ b/hw/ps2.c
>> @@ -143,13 +143,85 @@ static void ps2_put_keycode(void *opaque, int keycode)
>>  {
>>      PS2KbdState *s = opaque;
>>
>> -    /* XXX: add support for scancode sets 1 and 3 */
>> -    if (!s->translate && keycode < 0xe0 && s->scancode_set == 2)
>> -      {
>> +    /* XXX: add support for scancode sets 1 */
>> +    if (!s->translate && keycode < 0xe0 && s->scancode_set > 1) {
>>          if (keycode & 0x80)
>>              ps2_queue(&s->common, 0xf0);
>>          keycode = ps2_raw_keycode[keycode & 0x7f];
>> -      }
>> +        if (s->scancode_set == 3) {
>> +            switch (keycode) {
>> +            case 0x1:
>> +                keycode = 0x47;
>> +                break;
>> +            case 0x3:
>> +                keycode = 0x27;
>> +                break;
>> +            case 0x4:
>> +                keycode = 0x17;
>> +                break;
>> +            case 0x5:
>> +                keycode = 0x7;
>> +                break;
>> +            case 0x6:
>> +                keycode = 0xf;
>> +                break;
>> +            case 0x7:
>> +                keycode = 0x5e;
>> +                break;
>> +            case 0x9:
>> +                keycode = 0x4f;
>> +                break;
>> +            case 0xa:
>> +                keycode = 0x3f;
>> +                break;
>> +            case 0xb:
>> +                keycode = 0x2f;
>> +                break;
>> +            case 0xc:
>> +                keycode = 0x1f;
>> +                break;
>> +            case 0x11:
>> +                keycode = 0x19;
>> +                break;
>> +            case 0x14:
>> +                keycode = 0x11;
>> +                break;
>> +            case 0x58:
>> +                keycode = 0x14;
>> +                break;
>> +            case 0x5d:
>> +                keycode = 0x5c;
>> +                break;
>> +            case 0x76:
>> +                keycode = 0x8;
>> +                break;
>> +            case 0x77:
>> +                keycode = 0x76;
>> +                break;
>> +            case 0x78:
>> +                keycode = 0x56;
>> +                break;
>> +            case 0x79:
>> +                keycode = 0x7c;
>> +                break;
>> +            case 0x7b:
>> +                keycode = 0x84;
>> +                break;
>> +            case 0x7c:
>> +                keycode = 0x7e;
>> +                break;
>> +            case 0x7e:
>> +                keycode = 0x5f;
>> +                break;
>> +            case 0x83:
>> +                keycode = 0x37;
>> +                break;
>> +            case 0x84:
>> +                keycode = 0x57;
>> +                break;
>> +            }
>> +        }
>> +    }
>>      ps2_queue(&s->common, keycode);
>>  }
>
> Wouldn't a second table like ps2_raw_keycode be better than a huge
> switch block that translates from scancode set 2 to 3?

Yeah, but I hate fixing old coding style to newer one. But still, I
will do it for this time. I just wonder why not all sources are
converted to new coding style when new coding style was announced.

Roy

>
> Kevin
>
Kevin Wolf Feb. 14, 2011, 1:15 p.m. UTC | #3
Am 14.02.2011 13:49, schrieb Roy Tam:
> 2011/2/14 Kevin Wolf <kwolf@redhat.com>:
>> Am 13.02.2011 11:07, schrieb Roy Tam:
>>> The following patch adds PS/2 keyboard Scancode Set 3 support.
>>>
>>> Sign-off-by: Roy Tam <roytam@gmail.com>
>>> --
>>> v2: checkpatch.pl style fixes
>>>
>>> diff --git a/hw/ps2.c b/hw/ps2.c
>>> index 762bb00..6bea0ef 100644
>>> --- a/hw/ps2.c
>>> +++ b/hw/ps2.c
>>> @@ -143,13 +143,85 @@ static void ps2_put_keycode(void *opaque, int keycode)
>>>  {
>>>      PS2KbdState *s = opaque;
>>>
>>> -    /* XXX: add support for scancode sets 1 and 3 */
>>> -    if (!s->translate && keycode < 0xe0 && s->scancode_set == 2)
>>> -      {
>>> +    /* XXX: add support for scancode sets 1 */
>>> +    if (!s->translate && keycode < 0xe0 && s->scancode_set > 1) {
>>>          if (keycode & 0x80)
>>>              ps2_queue(&s->common, 0xf0);
>>>          keycode = ps2_raw_keycode[keycode & 0x7f];
>>> -      }
>>> +        if (s->scancode_set == 3) {
>>> +            switch (keycode) {
>>> +            case 0x1:
>>> +                keycode = 0x47;
>>> +                break;
>>> +            case 0x3:
>>> +                keycode = 0x27;
>>> +                break;
>>> +            case 0x4:
>>> +                keycode = 0x17;
>>> +                break;
>>> +            case 0x5:
>>> +                keycode = 0x7;
>>> +                break;
>>> +            case 0x6:
>>> +                keycode = 0xf;
>>> +                break;
>>> +            case 0x7:
>>> +                keycode = 0x5e;
>>> +                break;
>>> +            case 0x9:
>>> +                keycode = 0x4f;
>>> +                break;
>>> +            case 0xa:
>>> +                keycode = 0x3f;
>>> +                break;
>>> +            case 0xb:
>>> +                keycode = 0x2f;
>>> +                break;
>>> +            case 0xc:
>>> +                keycode = 0x1f;
>>> +                break;
>>> +            case 0x11:
>>> +                keycode = 0x19;
>>> +                break;
>>> +            case 0x14:
>>> +                keycode = 0x11;
>>> +                break;
>>> +            case 0x58:
>>> +                keycode = 0x14;
>>> +                break;
>>> +            case 0x5d:
>>> +                keycode = 0x5c;
>>> +                break;
>>> +            case 0x76:
>>> +                keycode = 0x8;
>>> +                break;
>>> +            case 0x77:
>>> +                keycode = 0x76;
>>> +                break;
>>> +            case 0x78:
>>> +                keycode = 0x56;
>>> +                break;
>>> +            case 0x79:
>>> +                keycode = 0x7c;
>>> +                break;
>>> +            case 0x7b:
>>> +                keycode = 0x84;
>>> +                break;
>>> +            case 0x7c:
>>> +                keycode = 0x7e;
>>> +                break;
>>> +            case 0x7e:
>>> +                keycode = 0x5f;
>>> +                break;
>>> +            case 0x83:
>>> +                keycode = 0x37;
>>> +                break;
>>> +            case 0x84:
>>> +                keycode = 0x57;
>>> +                break;
>>> +            }
>>> +        }
>>> +    }
>>>      ps2_queue(&s->common, keycode);
>>>  }
>>
>> Wouldn't a second table like ps2_raw_keycode be better than a huge
>> switch block that translates from scancode set 2 to 3?
> 
> Yeah, but I hate fixing old coding style to newer one. But still, I
> will do it for this time. I just wonder why not all sources are
> converted to new coding style when new coding style was announced.

Not sure what you're referring to, how is this related to coding style?

Kevin
Roy Tam Feb. 14, 2011, 1:22 p.m. UTC | #4
2011/2/14 Kevin Wolf <kwolf@redhat.com>:
> Am 14.02.2011 13:49, schrieb Roy Tam:
>> 2011/2/14 Kevin Wolf <kwolf@redhat.com>:
>>> Am 13.02.2011 11:07, schrieb Roy Tam:
>>>> The following patch adds PS/2 keyboard Scancode Set 3 support.
>>>>
>>>> Sign-off-by: Roy Tam <roytam@gmail.com>
>>>> --
>>>> v2: checkpatch.pl style fixes
>>>>
>>>> diff --git a/hw/ps2.c b/hw/ps2.c
>>>> index 762bb00..6bea0ef 100644
>>>> --- a/hw/ps2.c
>>>> +++ b/hw/ps2.c
>>>> @@ -143,13 +143,85 @@ static void ps2_put_keycode(void *opaque, int keycode)
>>>>  {
>>>>      PS2KbdState *s = opaque;
>>>>
>>>> -    /* XXX: add support for scancode sets 1 and 3 */
>>>> -    if (!s->translate && keycode < 0xe0 && s->scancode_set == 2)
>>>> -      {
>>>> +    /* XXX: add support for scancode sets 1 */
>>>> +    if (!s->translate && keycode < 0xe0 && s->scancode_set > 1) {
>>>>          if (keycode & 0x80)
>>>>              ps2_queue(&s->common, 0xf0);
>>>>          keycode = ps2_raw_keycode[keycode & 0x7f];
>>>> -      }
>>>> +        if (s->scancode_set == 3) {
>>>> +            switch (keycode) {
>>>> +            case 0x1:
>>>> +                keycode = 0x47;
>>>> +                break;
>>>> +            case 0x3:
>>>> +                keycode = 0x27;
>>>> +                break;
>>>> +            case 0x4:
>>>> +                keycode = 0x17;
>>>> +                break;
>>>> +            case 0x5:
>>>> +                keycode = 0x7;
>>>> +                break;
>>>> +            case 0x6:
>>>> +                keycode = 0xf;
>>>> +                break;
>>>> +            case 0x7:
>>>> +                keycode = 0x5e;
>>>> +                break;
>>>> +            case 0x9:
>>>> +                keycode = 0x4f;
>>>> +                break;
>>>> +            case 0xa:
>>>> +                keycode = 0x3f;
>>>> +                break;
>>>> +            case 0xb:
>>>> +                keycode = 0x2f;
>>>> +                break;
>>>> +            case 0xc:
>>>> +                keycode = 0x1f;
>>>> +                break;
>>>> +            case 0x11:
>>>> +                keycode = 0x19;
>>>> +                break;
>>>> +            case 0x14:
>>>> +                keycode = 0x11;
>>>> +                break;
>>>> +            case 0x58:
>>>> +                keycode = 0x14;
>>>> +                break;
>>>> +            case 0x5d:
>>>> +                keycode = 0x5c;
>>>> +                break;
>>>> +            case 0x76:
>>>> +                keycode = 0x8;
>>>> +                break;
>>>> +            case 0x77:
>>>> +                keycode = 0x76;
>>>> +                break;
>>>> +            case 0x78:
>>>> +                keycode = 0x56;
>>>> +                break;
>>>> +            case 0x79:
>>>> +                keycode = 0x7c;
>>>> +                break;
>>>> +            case 0x7b:
>>>> +                keycode = 0x84;
>>>> +                break;
>>>> +            case 0x7c:
>>>> +                keycode = 0x7e;
>>>> +                break;
>>>> +            case 0x7e:
>>>> +                keycode = 0x5f;
>>>> +                break;
>>>> +            case 0x83:
>>>> +                keycode = 0x37;
>>>> +                break;
>>>> +            case 0x84:
>>>> +                keycode = 0x57;
>>>> +                break;
>>>> +            }
>>>> +        }
>>>> +    }
>>>>      ps2_queue(&s->common, keycode);
>>>>  }
>>>
>>> Wouldn't a second table like ps2_raw_keycode be better than a huge
>>> switch block that translates from scancode set 2 to 3?
>>
>> Yeah, but I hate fixing old coding style to newer one. But still, I
>> will do it for this time. I just wonder why not all sources are
>> converted to new coding style when new coding style was announced.
>
> Not sure what you're referring to, how is this related to coding style?

Newly submitted patch are necessary to pass scripts/checkpatch.pl
test. scripts/checkpatch.pl check the patch if it use new coding
style. But not all original source code are converted to new coding
style, and I have to do it myself. You can have a look on patch v3, I
need to take some more time on making correct amount of spaces in the
old array to make whole patch having consistent, new coding style.
I highly suggest doing a whole coding style review on existing source
codes of QEMU.

>
> Kevin
>
diff mbox

Patch

diff --git a/hw/ps2.c b/hw/ps2.c
index 762bb00..6bea0ef 100644
--- a/hw/ps2.c
+++ b/hw/ps2.c
@@ -143,13 +143,85 @@  static void ps2_put_keycode(void *opaque, int keycode)
 {
     PS2KbdState *s = opaque;

-    /* XXX: add support for scancode sets 1 and 3 */
-    if (!s->translate && keycode < 0xe0 && s->scancode_set == 2)
-      {
+    /* XXX: add support for scancode sets 1 */
+    if (!s->translate && keycode < 0xe0 && s->scancode_set > 1) {
         if (keycode & 0x80)
             ps2_queue(&s->common, 0xf0);
         keycode = ps2_raw_keycode[keycode & 0x7f];
-      }
+        if (s->scancode_set == 3) {
+            switch (keycode) {
+            case 0x1:
+                keycode = 0x47;
+                break;
+            case 0x3:
+                keycode = 0x27;
+                break;
+            case 0x4:
+                keycode = 0x17;
+                break;
+            case 0x5:
+                keycode = 0x7;
+                break;
+            case 0x6:
+                keycode = 0xf;
+                break;
+            case 0x7:
+                keycode = 0x5e;
+                break;
+            case 0x9:
+                keycode = 0x4f;
+                break;
+            case 0xa:
+                keycode = 0x3f;
+                break;
+            case 0xb:
+                keycode = 0x2f;
+                break;
+            case 0xc:
+                keycode = 0x1f;
+                break;
+            case 0x11:
+                keycode = 0x19;
+                break;
+            case 0x14:
+                keycode = 0x11;
+                break;
+            case 0x58:
+                keycode = 0x14;
+                break;
+            case 0x5d:
+                keycode = 0x5c;
+                break;
+            case 0x76:
+                keycode = 0x8;
+                break;
+            case 0x77:
+                keycode = 0x76;
+                break;
+            case 0x78:
+                keycode = 0x56;
+                break;
+            case 0x79:
+                keycode = 0x7c;
+                break;
+            case 0x7b:
+                keycode = 0x84;
+                break;
+            case 0x7c:
+                keycode = 0x7e;
+                break;
+            case 0x7e:
+                keycode = 0x5f;
+                break;
+            case 0x83:
+                keycode = 0x37;
+                break;
+            case 0x84:
+                keycode = 0x57;
+                break;
+            }
+        }
+    }
     ps2_queue(&s->common, keycode);
 }